Search found 4069 matches
- 03 Dec 2024, 12:53
- Forum: General Discussion
- Replies: 2
- Views: 83
Re: Extreme jitter on camera transform change (Unity6, HDRP)
Thanks for the feedback! I will review this as soon as possible.
- 03 Dec 2024, 12:52
- Forum: General Discussion
- Replies: 14
- Views: 233
Re: Samples showing just a black screen in play mode
Did you try adding the Custom Pass Volume? I also had a black screen before with all the samples shipped with the package. After adding that volume and setting it up correctly the GUI worked perfectly. Our approach with Pass Volumes in the documentation is specific to HDRP. Since this appears to be...
- 03 Dec 2024, 12:50
- Forum: General Discussion
- Replies: 14
- Views: 233
Re: Samples showing just a black screen in play mode
Sure, you need to create a new account here:Can't figure out how to file a ticket. Could you point me in the right direction?
https://bugs.noesisengine.com/
Thank you!
- 29 Nov 2024, 19:55
- Forum: General Discussion
- Replies: 14
- Views: 233
Re: Samples showing just a black screen in play mode
This seems to be a specific problem with Unity 6 and macOS, could you please file a ticket? Thank you!
- 29 Nov 2024, 19:18
- Forum: General Discussion
- Replies: 14
- Views: 233
Re: Samples showing just a black screen in play mode
yes, that should work, what example are you playing, could you please paste an image here?
- 29 Nov 2024, 17:33
- Forum: General Discussion
- Replies: 2
- Views: 141
Re: NoesisGUI+Unity+HDRP not showing up
Thank you for your feedback! We are actively working on ensuring compatibility with Unity 6. Unfortunately, Unity introduced significant changes to render pipelines. While we have addressed URP compatibility (currently experimental in Noesis 3.2.6), we have not yet had the opportunity to evaluate HD...
- 29 Nov 2024, 17:24
- Forum: General Discussion
- Replies: 14
- Views: 233
Re: Samples showing just a black screen in play mode
Is this using the URP pipeline? Please make sure you are using Noesis 3.2.6, we are still working on compatibility with Unity 6.
- 25 Nov 2024, 19:53
- Forum: General Discussion
- Replies: 7
- Views: 253
Re: How to create bin header file for fonts
The statement "binh tool doesn't work" is a bit too vague. Could you provide more details? Specifically, what input parameters are you using, what output are you getting, and what output were you expecting?
- 25 Nov 2024, 19:49
- Forum: General Discussion
- Replies: 7
- Views: 253
Re: How to create bin header file for fonts
You can view the usage by clicking on any font within Visual Studio. For example, in the HelloWorld sample: ..\..\..\..\..\NoesisSDK\Native\Src\Tools\Bin2h\bin2h.exe "%(FullPath)" > "$(IntermediateOutputPath)%(Filename)%(Extension).bin.h" I am confident that there are no bugs in ...
- 25 Nov 2024, 19:36
- Forum: General Discussion
- Replies: 7
- Views: 253
Re: How to create bin header file for fonts
As you discovered, the Integration sample is using binh for fonts: // For this sample we are embedding needed resources using our tool 'binh' #include "Settings.xaml.bin.h" #include "HermeneusOne-Regular.ttf.bin.h" /////////////////////////////////////////////////////////////////...