Search found 3083 matches

by jsantos
10 May 2021, 16:34
Forum: General Discussion
Replies: 10
Views: 1080

Re: Caliburn.Noesis (Caliburn.Micro port)

I also see this is the last ticket pending to close Caliburn.Micro metaticket (#1038) :)
by jsantos
10 May 2021, 14:29
Forum: General Discussion
Replies: 2
Views: 525

Re: Default Styles and Generic.xaml in Unity

In Unity things are a bit different and so far we haven't explore more alternatives. Effectively for 3.1, we have plans to start providing our own .asmdef but I don't think that's gonna change anything, in fact there are already studios putting Noesis in a separate assembly. In Unity, XAMLs are asse...
by jsantos
05 May 2021, 11:48
Forum: General Discussion
Replies: 4
Views: 805

Re: Command binding doens't work C++

Our Buttons example uses Command binding. Please, use that example as reference.

Closing this.
by jsantos
05 May 2021, 10:24
Forum: General Discussion
Replies: 10
Views: 1080

Re: Caliburn.Noesis (Caliburn.Micro port)

😃 Good job! Keep it up!
by jsantos
04 May 2021, 17:28
Forum: Official Announcements
Replies: 58
Views: 87042

Re: Latest Version: NoesisGUI v3.0.12

Release Notes for 3.0.12
by jsantos
03 May 2021, 16:46
Forum: General Discussion
Replies: 3
Views: 230

Re: Engine integration (iOS, Metal, sokol_gfx)

But since we had managed to interop sokol_gfx with the default renderer on our other platforms, we were hoping to do the same on iOS in order to save some time. Deadlines and all that you know. ;) Yes of course :) It makes a lot of sense. We'll have to think a bit about how to progress I think, we ...
by jsantos
03 May 2021, 16:42
Forum: General Discussion
Replies: 5
Views: 1718

Re: Using Noesis to extend the Unity Editor. Possible?

Theoretically it is doable, if you see our XAML preview window, it is creating a view and rendering with Noesis *without* playmode.

So, that could be a good starting point.
by jsantos
03 May 2021, 16:39
Forum: General Discussion
Replies: 10
Views: 1080

Re: Caliburn.Noesis (Caliburn.Micro port)

This awesome man, I just added it to the Download thread. Every bit of feedback is welcome, and when the samples are done I could probably use some help from you Noesis guys to provide some neat styles to make the samples look awesome :) Yes, of course, count on that. We are going to be very busy un...
by jsantos
30 Apr 2021, 11:36
Forum: General Discussion
Replies: 14
Views: 567

Re: Workflow to use Unity asset types in Blend unclear

I know a few customers are using Rider, I will contact them about this.

I also wrote a message in that issue, let's see if they answer.