Search found 4106 matches

by jsantos
Yesterday, 12:00
Forum: General Discussion
Replies: 3
Views: 79

Re: c++ vector binding

ObservableCollection of Strings is not working because ObservableCollection works only with BaseComponent* and String is not inherited from BaseComponent,
You can box the strings in the collection. That should work.
by jsantos
Yesterday, 10:53
Forum: General Discussion
Replies: 2
Views: 53

Re: Referencing xaml dependencies contained in other assemblies

This should work
<ResourceDictionary Source="/Packages/com.noesis.noesisgui/Theme/NoesisTheme.DarkBlue.xaml"/>
by jsantos
Yesterday, 10:44
Forum: General Discussion
Replies: 2
Views: 83

Re: DynamicTextureSource crash in callback after deletion

Could you please create a ticket for this? This was partially fixed in the Studio branch but we do still need a better solution.
by jsantos
Yesterday, 10:43
Forum: General Discussion
Replies: 1
Views: 27

Re: MonoGame out of the box

At this time, we do not have plans to officially support MonoGame. It would require significant effort, and the current demand does not justify the investment
by jsantos
Yesterday, 10:42
Forum: General Discussion
Replies: 3
Views: 56

Re: Dummy Noesis.dll for testing

Can't you use our C# NuGet? This doesn't include Unity, but it has everything else.
by jsantos
15 Jan 2025, 00:21
Forum: General Discussion
Replies: 3
Views: 79

Re: c++ vector binding

There are bits unfinished about this in our type system. For example, we have the TypeArray and TypeCollection classes and a specialization of TypeOf<> for static arrays. //////////////////////////////////////////////////////////////////////////////////////////////////// /// TypeOfHelper for static ...
by jsantos
15 Jan 2025, 00:07
Forum: General Discussion
Replies: 6
Views: 5712

Re: "Xaml not found" for every file when Unity recomplies.

So I forgot to mention something important (and we should document this properly) that was discussed in this thread https://www.noesisengine.com/forums/viewtopic.php?t=3552 You can use the Load() method of NoesisXAML to load the root document. This should work and dependencies should automatically l...
by jsantos
15 Jan 2025, 00:05
Forum: General Discussion
Replies: 2
Views: 38

Re: Xaml not found - unclear about how to preload XAML assets

Your scene should contain a game object (camera for example) with a NoesisView where your root XAML is set. The view will load the XAML for you. If you don't have a NoesisView for your XAML then you need to manually load the XAML doing xaml.Load();. This is only for the root documents, dependencies ...
by jsantos
15 Jan 2025, 00:00
Forum: General Discussion
Replies: 3
Views: 56

Re: Dummy Noesis.dll for testing

You mean only for compiling? I don't think Noesis.dll is needed for compiling right? Only for execution
by jsantos
14 Jan 2025, 23:59
Forum: General Discussion
Replies: 25
Views: 17137

Re: Caliburn.Noesis (Caliburn.Micro port)

If you need anything that is missing in the core triggers from WPF API please create a ticket in our bugtracker and we will fix it.
We also have this metaticket for Caliburn.Noesis. Please, let us know if there is something critical in that list and feel free to add more tickets to it.