Search found 4020 matches

by jsantos
Today, 11:54
Forum: General Discussion
Replies: 3
Views: 155

Re: Dynamically update UI based on input?

The challenge is that multiple input devices (keyboard, mouse, touch, gamepad) can be used simultaneously in Noesis, making it difficult to provide a single listener that handles all possible corner cases in your game. I believe this issue should be addressed on the integration side of Noesis. Since...
by jsantos
Today, 11:49
Forum: General Discussion
Replies: 6
Views: 154

Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

Let's assume that I have a list of images that I would like to use when needed as Binding with image path value .
If these images are not directly referenced in any XAML (as appears to be the case here), you'll need to manually inject their dependencies (as described above) for each one.
by jsantos
Yesterday, 14:10
Forum: General Discussion
Replies: 6
Views: 154

Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

1 - The proposed code seems to solve the first problem https://www.noesisengine.com/bugs/view.php?id=3476#c9787 Will this code be included in any future updates or do I have to do this myself in every update? Please, file a ticket about this and we will think about it. 2 - I still don't understand ...
by jsantos
01 Oct 2024, 10:56
Forum: General Discussion
Replies: 1
Views: 144

Re: FreeBSD SDK?

Right now this is only possible with access to the source code.
by jsantos
23 Sep 2024, 10:39
Forum: General Discussion
Replies: 1
Views: 334

Re: NoesisGUI and ORK

We are not familiar with ORK but you can follow our integration guide.
by jsantos
19 Sep 2024, 10:21
Forum: General Discussion
Replies: 3
Views: 247

Re: How to only load current used font

If the font is a dependency, it will be included in the final assets, but it will only be loaded if you use it. Unfortunately, I have noticed that when Unity launches, we load and unload all fonts to scan their information. This process could be optimized to avoid unnecessary loading. Could you plea...
by jsantos
16 Sep 2024, 12:02
Forum: General Discussion
Replies: 5
Views: 385

Re: Undefined reference using Noesis with CMake

Thank you for getting back with a solution!
by jsantos
13 Sep 2024, 10:14
Forum: General Discussion
Replies: 5
Views: 385

Re: Undefined reference using Noesis with CMake

about the other forms of make files to detect where the .dll files are pointed to for example, or where they should be located in the project.
In our projects, all binaries (including dynamic libraries and executables) go into the same folder. This is the simplest setup
by jsantos
12 Sep 2024, 12:11
Forum: General Discussion
Replies: 5
Views: 385

Re: Undefined reference using Noesis with CMake

Have you checked out the project setups for Visual Studio, XCode, and Makefile that are available in our SDKs? You should be able to translate that configuration to CMake. Unfortunately, I’m not very familiar with CMake myself, but that should give you a good starting point.
by jsantos
10 Sep 2024, 14:44
Forum: General Discussion
Replies: 3
Views: 335

Re: Good Editor for Shader Effects and how to reload

You'll need to add the following folder to your includes path:

$NOESIS_PACKAGE_LOCATION/Shaders/Include