Search found 4020 matches
- Today, 11:54
- Forum: General Discussion
- Replies: 3
- Views: 155
Re: Dynamically update UI based on input?
The challenge is that multiple input devices (keyboard, mouse, touch, gamepad) can be used simultaneously in Noesis, making it difficult to provide a single listener that handles all possible corner cases in your game. I believe this issue should be addressed on the integration side of Noesis. Since...
- Today, 11:49
- Forum: General Discussion
- Replies: 6
- Views: 154
Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
If these images are not directly referenced in any XAML (as appears to be the case here), you'll need to manually inject their dependencies (as described above) for each one.Let's assume that I have a list of images that I would like to use when needed as Binding with image path value .
- Yesterday, 14:10
- Forum: General Discussion
- Replies: 6
- Views: 154
Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
1 - The proposed code seems to solve the first problem https://www.noesisengine.com/bugs/view.php?id=3476#c9787 Will this code be included in any future updates or do I have to do this myself in every update? Please, file a ticket about this and we will think about it. 2 - I still don't understand ...
- 01 Oct 2024, 10:56
- Forum: General Discussion
- Replies: 1
- Views: 144
Re: FreeBSD SDK?
Right now this is only possible with access to the source code.
- 23 Sep 2024, 10:39
- Forum: General Discussion
- Replies: 1
- Views: 334
Re: NoesisGUI and ORK
We are not familiar with ORK but you can follow our integration guide.
- 19 Sep 2024, 10:21
- Forum: General Discussion
- Replies: 3
- Views: 247
Re: How to only load current used font
If the font is a dependency, it will be included in the final assets, but it will only be loaded if you use it. Unfortunately, I have noticed that when Unity launches, we load and unload all fonts to scan their information. This process could be optimized to avoid unnecessary loading. Could you plea...
- 16 Sep 2024, 12:02
- Forum: General Discussion
- Replies: 5
- Views: 385
Re: Undefined reference using Noesis with CMake
Thank you for getting back with a solution!
- 13 Sep 2024, 10:14
- Forum: General Discussion
- Replies: 5
- Views: 385
Re: Undefined reference using Noesis with CMake
In our projects, all binaries (including dynamic libraries and executables) go into the same folder. This is the simplest setupabout the other forms of make files to detect where the .dll files are pointed to for example, or where they should be located in the project.
- 12 Sep 2024, 12:11
- Forum: General Discussion
- Replies: 5
- Views: 385
Re: Undefined reference using Noesis with CMake
Have you checked out the project setups for Visual Studio, XCode, and Makefile that are available in our SDKs? You should be able to translate that configuration to CMake. Unfortunately, I’m not very familiar with CMake myself, but that should give you a good starting point.
- 10 Sep 2024, 14:44
- Forum: General Discussion
- Replies: 3
- Views: 335
Re: Good Editor for Shader Effects and how to reload
You'll need to add the following folder to your includes path:
$NOESIS_PACKAGE_LOCATION/Shaders/Include
$NOESIS_PACKAGE_LOCATION/Shaders/Include