Search found 4069 matches

by jsantos
03 Dec 2024, 12:53
Forum: General Discussion
Replies: 2
Views: 83

Re: Extreme jitter on camera transform change (Unity6, HDRP)

Thanks for the feedback! I will review this as soon as possible.
by jsantos
03 Dec 2024, 12:52
Forum: General Discussion
Replies: 14
Views: 233

Re: Samples showing just a black screen in play mode

Did you try adding the Custom Pass Volume? I also had a black screen before with all the samples shipped with the package. After adding that volume and setting it up correctly the GUI worked perfectly. Our approach with Pass Volumes in the documentation is specific to HDRP. Since this appears to be...
by jsantos
03 Dec 2024, 12:50
Forum: General Discussion
Replies: 14
Views: 233

Re: Samples showing just a black screen in play mode

Can't figure out how to file a ticket. Could you point me in the right direction?
Sure, you need to create a new account here:

https://bugs.noesisengine.com/

Thank you!
by jsantos
29 Nov 2024, 19:55
Forum: General Discussion
Replies: 14
Views: 233

Re: Samples showing just a black screen in play mode

This seems to be a specific problem with Unity 6 and macOS, could you please file a ticket? Thank you!
by jsantos
29 Nov 2024, 19:18
Forum: General Discussion
Replies: 14
Views: 233

Re: Samples showing just a black screen in play mode

yes, that should work, what example are you playing, could you please paste an image here?
by jsantos
29 Nov 2024, 17:33
Forum: General Discussion
Replies: 2
Views: 141

Re: NoesisGUI+Unity+HDRP not showing up

Thank you for your feedback! We are actively working on ensuring compatibility with Unity 6. Unfortunately, Unity introduced significant changes to render pipelines. While we have addressed URP compatibility (currently experimental in Noesis 3.2.6), we have not yet had the opportunity to evaluate HD...
by jsantos
29 Nov 2024, 17:24
Forum: General Discussion
Replies: 14
Views: 233

Re: Samples showing just a black screen in play mode

Is this using the URP pipeline? Please make sure you are using Noesis 3.2.6, we are still working on compatibility with Unity 6.
by jsantos
25 Nov 2024, 19:53
Forum: General Discussion
Replies: 7
Views: 253

Re: How to create bin header file for fonts

The statement "binh tool doesn't work" is a bit too vague. Could you provide more details? Specifically, what input parameters are you using, what output are you getting, and what output were you expecting?
by jsantos
25 Nov 2024, 19:49
Forum: General Discussion
Replies: 7
Views: 253

Re: How to create bin header file for fonts

You can view the usage by clicking on any font within Visual Studio. For example, in the HelloWorld sample: ..\..\..\..\..\NoesisSDK\Native\Src\Tools\Bin2h\bin2h.exe "%(FullPath)" > "$(IntermediateOutputPath)%(Filename)%(Extension).bin.h" I am confident that there are no bugs in ...
by jsantos
25 Nov 2024, 19:36
Forum: General Discussion
Replies: 7
Views: 253

Re: How to create bin header file for fonts

As you discovered, the Integration sample is using binh for fonts: // For this sample we are embedding needed resources using our tool 'binh' #include "Settings.xaml.bin.h" #include "HermeneusOne-Regular.ttf.bin.h" /////////////////////////////////////////////////////////////////...