Search found 3677 matches
- 26 May 2023, 11:10
- Forum: Official Announcements
- Replies: 5
- Views: 1156
Re: Visual Studio Code Extension
For now, preview is not implemented in Unity or Unreal. We are working on it.
- 25 May 2023, 14:14
- Forum: General Discussion
- Replies: 1
- Views: 123
Re: Assert in SymbolManager::AddString
That's an unexpected high number for symbols. Could you please report this in the tracker and help us to reproduce it? Thank you
- 25 May 2023, 14:10
- Forum: General Discussion
- Replies: 15
- Views: 303
Re: Background Effect and Texture Formats w/ HDR
You can keep using the HDR texture for the background and just send the tone mapped SDR version to the BackgroundEffect or at least that's what I understood you were doing.
- 24 May 2023, 18:25
- Forum: General Discussion
- Replies: 1
- Views: 63
Re: Issue with C++ getter that returns Noesis::String by value
Please, file a ticket about this although I think this is something we cannot fix in 3.2 (probably we will need a major version for this change and more things pending in the reflection architecture)
- 19 May 2023, 13:24
- Forum: General Discussion
- Replies: 15
- Views: 1592
Re: Noesis 3.2.0b1 TextBlock Some glyphs are not displayed
1. I created an empty 3D Core project with Unity Hub using Unity 2021.3.25f1 (LTS) 2. Added Noesis 3.2.1 to that project using the project manager 3. Imported the HelloWorkd sample 4. Hit Play 5. Edit MainWindow.xaml using VsCode 6. When going back to Unity and the screen is refreshed I see the new ...
- 19 May 2023, 11:24
- Forum: General Discussion
- Replies: 15
- Views: 1282
Re: Unity WebGL: Issues with TextBox. Noesis 3.1.7 Unity 2022.2
Is this happening to you in the Login example imported into a fresh Unity project?
- 18 May 2023, 20:45
- Forum: General Discussion
- Replies: 15
- Views: 303
Re: Background Effect and Texture Formats w/ HDR
Congratulations! I love the screenshot :)
- 18 May 2023, 10:41
- Forum: General Discussion
- Replies: 15
- Views: 303
Re: Background Effect and Texture Formats w/ HDR
I think you are close to the expected result. You need to convert that texture to A8R8G8B8 and send it to Noesis.I can share the DefaultHDR output texture here -- it outputs to a RenderTexture with full fidelity. But when I send this to Noesis via TextureSource I get the blown-out effect.
- 17 May 2023, 18:46
- Forum: General Discussion
- Replies: 15
- Views: 303
Re: Background Effect and Texture Formats w/ HDR
Nice art by the way :) I think you need a combination of 1) and 2) So after postprocessing 1) you need to generate a ARGB32 RenderTexture using some kind of tone mapping (does Unity provide a way to do this out of the box?). I assume this render target doesn't have pixels with alpha less than one, s...
- 17 May 2023, 15:24
- Forum: General Discussion
- Replies: 15
- Views: 303
Re: Background Effect and Texture Formats w/ HDR
I'm uncertain that HDR to SDR conversion is what I need. HDR to SDR exhibits the same behavior as routing camera render target output to a non-HDR texture. I think Unity strips HDR when the render target is SDR. Or maybe this does work, but due to the gamma correction or Reinhard tone mapping, it j...