Search found 3797 matches

by jsantos
24 Nov 2023, 15:09
Forum: General Discussion
Replies: 4
Views: 97

Re: Apple Vision Pro Support

It seems native plugins are already supported. Wondering if we will be able to render directly in 3D with our Metal renderer. Definitely interesting. Thanks for sharing!
by jsantos
22 Nov 2023, 19:22
Forum: General Discussion
Replies: 4
Views: 64

Re: opengl + native sdk, Why "IntegrationGLUT" sample High CPU usage when running

Our GLUT implementation in the IntegrationGLUT sample is already doing: typedef BOOL (WINAPI *PFNWGLSWAPINTERVALEXTPROC)(int); PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = 0; wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); if (wglSwapIntervalEXT !...
by jsantos
21 Nov 2023, 14:39
Forum: General Discussion
Replies: 4
Views: 64

Re: opengl + native sdk, Why "IntegrationGLUT" sample High CPU usage when running

The IntegrationGLUT example is always using OpenGL while the other examples take by default Direct3D (you can override this with --render GL). For some reasons, your GL driver is disabling vsync, this could be the reason of high cpu usage. You can debug the source code of GLRenderContext, the Init()...
by jsantos
17 Nov 2023, 18:35
Forum: General Discussion
Replies: 2
Views: 62

Re: 3.1.7/Unity: Broke Touch Input on mobile

Both behaviors are expected. An unhandled TouchDown will be promoted to MouseDown (getting a MouseEnter) and TouchMoves are always repeated per frame, even if fingers are not moved.

I am not sure what could have changed, maybe the touch emulation in the View (EmulateTouch property) ?
by jsantos
15 Nov 2023, 18:35
Forum: General Discussion
Replies: 4
Views: 99

Re: VisualStateManager From MouseOver Raycast

:)

Thanks for the ticket (#2837). Let's continue there!
by jsantos
15 Nov 2023, 16:45
Forum: General Discussion
Replies: 4
Views: 99

Re: VisualStateManager From MouseOver Raycast

Nice soundtrack! haha

Please, create a ticket for this and I will provide a patch for testing.
by jsantos
15 Nov 2023, 12:35
Forum: General Discussion
Replies: 1
Views: 67

Re: Rive Feature Support

Yes, we are working on the tickets you mentioned. If you think something is missing, please let us know.
by jsantos
10 Nov 2023, 11:07
Forum: General Discussion
Replies: 5
Views: 100

Re: BGFX Noesis Implementation not working

Great, so problem solved?
by jsantos
10 Nov 2023, 11:06
Forum: General Discussion
Replies: 2
Views: 98

Re: Emscripten version update

So, our question is: is it possible to update and recompile the Noesis lib for WebAssembly with the latest version of Emscripten? Thanks in advance! Effectively we are using Emscripten version 3.1.8 and there is no way to change that without access to source code. It was my understanding that minor...
by jsantos
09 Nov 2023, 17:32
Forum: General Discussion
Replies: 4
Views: 91

Re: Union

If I understand you right, you could put the paths or images in a container, like a Canvas for example, and then apply the blur to it.