Search found 4027 matches

by jsantos
10 Oct 2024, 11:32
Forum: General Discussion
Replies: 11
Views: 663

Re: Can't get pixel scrolling to work with a ScrollViewer

Thanks for the report, I continued the conversation there, with a proposal to solve your issue.
by jsantos
09 Oct 2024, 15:04
Forum: General Discussion
Replies: 1
Views: 214

Re: MULTIPLE VIEWS C++

View instances are resource-intensive, so we always recommend creating as few as possible. In your case, a single View is sufficient, and you can dynamically update the root content using code. To load each screen, you can use Noesis::GUI::LoadXaml(PATH_TO_XAML). Please refer to our C++ examples for...
by jsantos
09 Oct 2024, 14:59
Forum: General Discussion
Replies: 11
Views: 663

Re: Can't get pixel scrolling to work with a ScrollViewer

Could you please create a ticket for this (make it private if necessary) and attach a link to the capture? If the file exceeds the attachment limits in the tracker, you'll need to upload it elsewhere and share the link
by jsantos
06 Oct 2024, 14:49
Forum: General Discussion
Replies: 2
Views: 272

Re: NoesisWorldUI & Unity Orthographic Camera

This is not implemented/supported. Could you please file a ticket?
by jsantos
05 Oct 2024, 17:06
Forum: General Discussion
Replies: 9
Views: 655

Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

Add this line to the root of your XAML:
  <noesis:Xaml.Dependencies>
    <noesis:Dependency Source="/Assets/View/GamePlay/build-all.png"/>
  </noesis:Xaml.Dependencies>
And your binding will start to work.
by jsantos
05 Oct 2024, 00:23
Forum: General Discussion
Replies: 5
Views: 703

Re: Setting Focus Directly to Expander Button

Great! Marking this as solved
by jsantos
04 Oct 2024, 10:09
Forum: General Discussion
Replies: 11
Views: 663

Re: Can't get pixel scrolling to work with a ScrollViewer

Hello, regarding the clipping issue, could you clarify whether this is a render to texture or a render directly to the camera? It seems that the stencil bits may be missing on the surface.

Could you also attach a RenderDoc capture of the frame so we can investigate further?
by jsantos
03 Oct 2024, 11:54
Forum: General Discussion
Replies: 3
Views: 489

Re: Dynamically update UI based on input?

The challenge is that multiple input devices (keyboard, mouse, touch, gamepad) can be used simultaneously in Noesis, making it difficult to provide a single listener that handles all possible corner cases in your game. I believe this issue should be addressed on the integration side of Noesis. Since...
by jsantos
03 Oct 2024, 11:49
Forum: General Discussion
Replies: 9
Views: 655

Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

Let's assume that I have a list of images that I would like to use when needed as Binding with image path value .
If these images are not directly referenced in any XAML (as appears to be the case here), you'll need to manually inject their dependencies (as described above) for each one.
by jsantos
02 Oct 2024, 14:10
Forum: General Discussion
Replies: 9
Views: 655

Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

1 - The proposed code seems to solve the first problem https://www.noesisengine.com/bugs/view.php?id=3476#c9787 Will this code be included in any future updates or do I have to do this myself in every update? Please, file a ticket about this and we will think about it. 2 - I still don't understand ...