Search found 4027 matches
- 10 Oct 2024, 11:32
- Forum: General Discussion
- Replies: 11
- Views: 663
Re: Can't get pixel scrolling to work with a ScrollViewer
Thanks for the report, I continued the conversation there, with a proposal to solve your issue.
- 09 Oct 2024, 15:04
- Forum: General Discussion
- Replies: 1
- Views: 214
Re: MULTIPLE VIEWS C++
View instances are resource-intensive, so we always recommend creating as few as possible. In your case, a single View is sufficient, and you can dynamically update the root content using code. To load each screen, you can use Noesis::GUI::LoadXaml(PATH_TO_XAML). Please refer to our C++ examples for...
- 09 Oct 2024, 14:59
- Forum: General Discussion
- Replies: 11
- Views: 663
Re: Can't get pixel scrolling to work with a ScrollViewer
Could you please create a ticket for this (make it private if necessary) and attach a link to the capture? If the file exceeds the attachment limits in the tracker, you'll need to upload it elsewhere and share the link
- 06 Oct 2024, 14:49
- Forum: General Discussion
- Replies: 2
- Views: 272
Re: NoesisWorldUI & Unity Orthographic Camera
This is not implemented/supported. Could you please file a ticket?
- 05 Oct 2024, 17:06
- Forum: General Discussion
- Replies: 9
- Views: 655
Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
Add this line to the root of your XAML:
And your binding will start to work.
Code: Select all
<noesis:Xaml.Dependencies>
<noesis:Dependency Source="/Assets/View/GamePlay/build-all.png"/>
</noesis:Xaml.Dependencies>
- 05 Oct 2024, 00:23
- Forum: General Discussion
- Replies: 5
- Views: 703
Re: Setting Focus Directly to Expander Button
Great! Marking this as solved
- 04 Oct 2024, 10:09
- Forum: General Discussion
- Replies: 11
- Views: 663
Re: Can't get pixel scrolling to work with a ScrollViewer
Hello, regarding the clipping issue, could you clarify whether this is a render to texture or a render directly to the camera? It seems that the stencil bits may be missing on the surface.
Could you also attach a RenderDoc capture of the frame so we can investigate further?
Could you also attach a RenderDoc capture of the frame so we can investigate further?
- 03 Oct 2024, 11:54
- Forum: General Discussion
- Replies: 3
- Views: 489
Re: Dynamically update UI based on input?
The challenge is that multiple input devices (keyboard, mouse, touch, gamepad) can be used simultaneously in Noesis, making it difficult to provide a single listener that handles all possible corner cases in your game. I believe this issue should be addressed on the integration side of Noesis. Since...
- 03 Oct 2024, 11:49
- Forum: General Discussion
- Replies: 9
- Views: 655
Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
If these images are not directly referenced in any XAML (as appears to be the case here), you'll need to manually inject their dependencies (as described above) for each one.Let's assume that I have a list of images that I would like to use when needed as Binding with image path value .
- 02 Oct 2024, 14:10
- Forum: General Discussion
- Replies: 9
- Views: 655
Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
1 - The proposed code seems to solve the first problem https://www.noesisengine.com/bugs/view.php?id=3476#c9787 Will this code be included in any future updates or do I have to do this myself in every update? Please, file a ticket about this and we will think about it. 2 - I still don't understand ...