Search found 4145 matches
- 12 Feb 2025, 15:29
- Forum: General Discussion
- Replies: 2
- Views: 172
Re: Unable to import UnityEngine.SceneManagement in Unity Noesis Code Behind
Is this in Blend? You can't use anything from Unity in your Blend code.However, in the Noesis code behind I am working with, the .CS file doesn't recognize the codeCode: Select allusing UnityEngine.SceneManagement
- 12 Feb 2025, 15:28
- Forum: General Discussion
- Replies: 12
- Views: 441
Re: BitmapSource to BitmapImage in Noesis
We sent you an email.
- 11 Feb 2025, 14:29
- Forum: General Discussion
- Replies: 12
- Views: 441
Re: BitmapSource to BitmapImage in Noesis
Hi Mario, please let's organize a meet to help you with this. Could you contact us privately?
- 11 Feb 2025, 14:25
- Forum: General Discussion
- Replies: 5
- Views: 253
Re: Good news for Rider
Yes, that's on our side. Thanks for the ticket.I just made a bug report which I think falls on your end, since it's the same for VSCode and Rider:
https://www.noesisengine.com/bugs/view.php?id=3953
- 11 Feb 2025, 14:24
- Forum: General Discussion
- Replies: 3
- Views: 148
Re: Unity Crash
I am going to mark this as solved.
Please, next time you have a crash, just file a ticket and attach the dump.
Thank you!
Please, next time you have a crash, just file a ticket and attach the dump.
Thank you!
- 11 Feb 2025, 14:23
- Forum: General Discussion
- Replies: 2
- Views: 138
Re: GamepadTrigger to detect ▢△
Hello!
Unfortunately, the following actions are not available as Actions that can be mapped in the Unity VIew:
Unfortunately, the following actions are not available as Actions that can be mapped in the Unity VIew:
- GamepadContext1
- GamepadContext2
- GamepadContext3
- GamepadContext4
- 10 Feb 2025, 14:11
- Forum: General Discussion
- Replies: 12
- Views: 441
Re: BitmapSource to BitmapImage in Noesis
This approach is inefficient and not well-suited for Unity: bitmapImage.StreamSource = new MemoryStream(memoryStream.ToArray()); A better approach in Unity is to use image assets, as they undergo an offline process to convert them into optimized textures with mipmaps and compression. Unity sprites a...
- 10 Feb 2025, 14:09
- Forum: General Discussion
- Replies: 12
- Views: 441
Re: BitmapSource to BitmapImage in Noesis
In our Unity package, there is a sample called Inventory that uses sprites. One advantage of Unity sprites is that you can design your XAML using separate images (e.g., sprite0.png, sprite1.png, sprite2.png, etc.). Then, as a completely separate step independent of the design process, you can combin...
- 10 Feb 2025, 12:47
- Forum: General Discussion
- Replies: 12
- Views: 441
Re: BitmapSource to BitmapImage in Noesis
Are you using native Sprites and atlases in Unity? Because this is the way to go in Unity.
Please have a look at the Inventory sample included in the package.
Please have a look at the Inventory sample included in the package.
- 07 Feb 2025, 20:28
- Forum: General Discussion
- Replies: 3
- Views: 148
Re: Unity Crash
The call-stack could be totally wrong (because you don't have symbols). Do you have a dump of the crash? If so, please open a ticket and attach it.