Search found 4145 matches

by jsantos
12 Feb 2025, 15:29
Forum: General Discussion
Replies: 2
Views: 172

Re: Unable to import UnityEngine.SceneManagement in Unity Noesis Code Behind

However, in the Noesis code behind I am working with, the .CS file doesn't recognize the code
 using UnityEngine.SceneManagement 
Is this in Blend? You can't use anything from Unity in your Blend code.
by jsantos
12 Feb 2025, 15:28
Forum: General Discussion
Replies: 12
Views: 441

Re: BitmapSource to BitmapImage in Noesis

We sent you an email.
by jsantos
11 Feb 2025, 14:29
Forum: General Discussion
Replies: 12
Views: 441

Re: BitmapSource to BitmapImage in Noesis

Hi Mario, please let's organize a meet to help you with this. Could you contact us privately?
by jsantos
11 Feb 2025, 14:25
Forum: General Discussion
Replies: 5
Views: 253

Re: Good news for Rider

I just made a bug report which I think falls on your end, since it's the same for VSCode and Rider:
https://www.noesisengine.com/bugs/view.php?id=3953
Yes, that's on our side. Thanks for the ticket.
by jsantos
11 Feb 2025, 14:24
Forum: General Discussion
Replies: 3
Views: 148

Re: Unity Crash

I am going to mark this as solved.

Please, next time you have a crash, just file a ticket and attach the dump.

Thank you!
by jsantos
11 Feb 2025, 14:23
Forum: General Discussion
Replies: 2
Views: 138

Re: GamepadTrigger to detect ▢△

Hello!

Unfortunately, the following actions are not available as Actions that can be mapped in the Unity VIew:
  • GamepadContext1
  • GamepadContext2
  • GamepadContext3
  • GamepadContext4
Could you please create at ticket for this? I will provide a hot-fix.
by jsantos
10 Feb 2025, 14:11
Forum: General Discussion
Replies: 12
Views: 441

Re: BitmapSource to BitmapImage in Noesis

This approach is inefficient and not well-suited for Unity: bitmapImage.StreamSource = new MemoryStream(memoryStream.ToArray()); A better approach in Unity is to use image assets, as they undergo an offline process to convert them into optimized textures with mipmaps and compression. Unity sprites a...
by jsantos
10 Feb 2025, 14:09
Forum: General Discussion
Replies: 12
Views: 441

Re: BitmapSource to BitmapImage in Noesis

In our Unity package, there is a sample called Inventory that uses sprites. One advantage of Unity sprites is that you can design your XAML using separate images (e.g., sprite0.png, sprite1.png, sprite2.png, etc.). Then, as a completely separate step independent of the design process, you can combin...
by jsantos
10 Feb 2025, 12:47
Forum: General Discussion
Replies: 12
Views: 441

Re: BitmapSource to BitmapImage in Noesis

Are you using native Sprites and atlases in Unity? Because this is the way to go in Unity.

Please have a look at the Inventory sample included in the package.
by jsantos
07 Feb 2025, 20:28
Forum: General Discussion
Replies: 3
Views: 148

Re: Unity Crash

The call-stack could be totally wrong (because you don't have symbols). Do you have a dump of the crash? If so, please open a ticket and attach it.