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by jsantos
41 minutes ago
Forum: Official Announcements
Replies: 14
Views: 476

Re: Updates to Our Licensing Terms

We are still deciding about how long our runtime will run without a license. But yes, it can be used for development tests. This change will be effective with 3.2.4.
Even if you don't finish any project with Noesis, the 195€ payment is contributing to the Maintenance and Support that we provide.
by jsantos
Yesterday, 06:37
Forum: Official Announcements
Replies: 14
Views: 476

Re: Updates to Our Licensing Terms

Studio is still not available. We are still working on it.
by jsantos
27 Mar 2024, 21:05
Forum: Official Announcements
Replies: 14
Views: 476

Re: Updates to Our Licensing Terms

Some people already told me they want to provide a third-party service where they create their own version of the project, offer cloud-hosted servers, and provide their clients with a compiled client for each platform (since it's a cross-platform project). In this case, would they need a license pe...
by jsantos
27 Mar 2024, 20:48
Forum: General Discussion
Replies: 4
Views: 37

Re: Clang compile issues with unused variable in ReflectionImplement.h

So it might be worth trying that build path, as it ships with VS and uses the Microsoft-provided clang-cl (if you tick the right installer option), thus some of the code in e.g. CompilerSettings.h has issues.
Could you please also report this? So far we haven't tried Visual Studio with clang.
by jsantos
27 Mar 2024, 20:47
Forum: General Discussion
Replies: 4
Views: 37

Re: Clang compile issues with unused variable in ReflectionImplement.h

For NS_IMPLEMENT_REFLECTION2, 'helper' is not used, fix is adding '[[maybe_unused]]': Same with NS_IMPLEMENT_INLINE_REFLECTION3: For cases where the reflection block is empty, we provide NS_IMPLEMENT_REFLECTION_ and NS_IMPLEMENT_INLINE_REFLECTION_. These macros are provided in a separate header (Re...
by jsantos
27 Mar 2024, 20:42
Forum: General Discussion
Replies: 1
Views: 99

Re: Unity and Custom ShaderEffect with texture input support

You can use a Shader Brush. They are similar to effects, but more efficient because they don't require an extra offscreen phase.

CrossFadeBrush is an example of shader brush that mixes two images.
by jsantos
27 Mar 2024, 20:37
Forum: General Discussion
Replies: 1
Views: 107

Re: Integrating NoesisGUI with Stride3d/Xenko

There is no official integration for Stride3d. Feel free to start a new one. If you do so, we will be more than happy to help you here.
by jsantos
26 Mar 2024, 01:22
Forum: Official Announcements
Replies: 14
Views: 476

Re: Updates to Our Licensing Terms

It is 195EUR including all platforms (we should clarify this on the table). Single payment. Unlimited updates for the same major version. Regarding your case, yes, every person who use your project and generate a revenue from it must acquire a license from us. We understand these are separate and un...
by jsantos
21 Mar 2024, 16:19
Forum: Official Announcements
Replies: 14
Views: 476

Re: Updates to Our Licensing Terms

Yes, we have your email. We are experiencing a significant influx of private messages and part of the team is at GDC in San Francisco at this moment. We will be diligently working through every message.

Thanks for your patience!