Search found 3683 matches
- 02 Jun 2023, 12:47
- Forum: General Discussion
- Replies: 3
- Views: 30
Re: Noesis View Statistics
You are right, these counters need better documentation. They are only briefly described in the Inspector tutorial . Could you please open a ticket linking to this thread? Is frame time the same as Unity's overall frame time... and update time and render time is specific to this Noesis view? Yes, th...
- 02 Jun 2023, 12:34
- Forum: General Discussion
- Replies: 5
- Views: 69
Re: Supporting both World Space and traditional UI
Sorry for the late reply. I see. How do I make the traditional UI fill up the screen correctly if I go with the second solution? Right now, this needs to be manually adjusted (or by code on your side). What do you think about faking World Space UI by moving elements in a traditional view to look as ...
- 31 May 2023, 12:14
- Forum: General Discussion
- Replies: 4
- Views: 37
Re: XAML file name and line in error messages
If you are not getting XAML and line information it is because the error is not happening when parsing the XAML. For example, in your case, bindings are applied after parsing (there is a ticket to improve this 2222 ). WPF is doing exactly the same in this case, but we could provide a better solution...
- 30 May 2023, 16:18
- Forum: General Discussion
- Replies: 4
- Views: 37
Re: XAML file name and line in error messages
In Noesis 3.1, errors from XAML follow this pattern: path/filename.xaml (line): message In Noesis 3.2, errors from XAML follow this pattern: path/filename.xaml (line,col): message Noesis 3.2 also added a new error handler (ErrorHandler2) with information about the line and number (without having to ...
- 30 May 2023, 13:02
- Forum: General Discussion
- Replies: 5
- Views: 69
Re: Supporting both World Space and traditional UI
World Space UI is still quite new and we are still polishing details from the feedback we are getting. Right now, in Unity, to have both World Space and traditional UI you have two options: Have separate views (and separate cameras, rendering to the same render target) Convert the traditional UI to ...
- 30 May 2023, 12:58
- Forum: Official Announcements
- Replies: 6
- Views: 1336
Re: Visual Studio Code Extension
I sorta figured it out, by launching it without Unity open. Then it used "Noesis [Embedded]" language server instead. For now, why can't ya just peg it out to always use embedded and ignore Unity until you finish implementing the real deal? I think it'd be better like that for now haha. W...
- 26 May 2023, 11:10
- Forum: Official Announcements
- Replies: 6
- Views: 1336
Re: Visual Studio Code Extension
For now, preview is not implemented in Unity or Unreal. We are working on it.
- 25 May 2023, 14:14
- Forum: General Discussion
- Replies: 1
- Views: 136
Re: Assert in SymbolManager::AddString
That's an unexpected high number for symbols. Could you please report this in the tracker and help us to reproduce it? Thank you
- 25 May 2023, 14:10
- Forum: General Discussion
- Replies: 15
- Views: 330
Re: Background Effect and Texture Formats w/ HDR
You can keep using the HDR texture for the background and just send the tone mapped SDR version to the BackgroundEffect or at least that's what I understood you were doing.
- 24 May 2023, 18:25
- Forum: General Discussion
- Replies: 1
- Views: 70
Re: Issue with C++ getter that returns Noesis::String by value
Please, file a ticket about this although I think this is something we cannot fix in 3.2 (probably we will need a major version for this change and more things pending in the reflection architecture)