Search found 3 matches

by acardoso
07 Aug 2020, 18:58
Forum: General Discussion
Replies: 1
Views: 440

Y axis inverted on Metal

So, I'm using Noesis 2.x on my render engine for VG rendering (invoking Noesis from C++). I noticed that on OpenGL everything seems fine, but on Metal, the Y axis is inverted. OpenGL treats bottom-left as a screen-space origin, but Metal uses top-left, so I have a handler for that in my engine, but ...
by acardoso
18 Jun 2020, 17:13
Forum: General Discussion
Replies: 3
Views: 503

Re: Replacing PlaneProjection

Perfect!
The reason I asked was that I could not figure out if the projection was left handed or right handed, the precedence order of the look-at transform and the fov of the PlaneProjection transform, which was not provided to the user (I see it's 17 degrees).

That solves my problem, Thank you!
by acardoso
17 Jun 2020, 20:37
Forum: General Discussion
Replies: 3
Views: 503

Replacing PlaneProjection

Hi, I'm upgrading a project that uses an old version of Noesis to the latest one. I noticed that PlaneProjection class was dropped, how can I replace its functionality preserving all properties: CenterOfRotation, GlobalOffset, LocalOffset and Rotation. Basically, if you guys could disclose the imple...