Search found 28 matches
- 03 Mar 2016, 18:33
- Forum: General Discussion
- Replies: 3
- Views: 2303
Unity Linux Editor support
Hi, Unity has a Linux Editor Beta now: http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/ - I have tested it, it works in general, but most of the plugins (including NoesisGUI) do not support it yet. However I guess it would be relatively easy to add Linux Editor ...
- 03 Mar 2016, 18:22
- Forum: General Discussion
- Replies: 8
- Views: 5302
Re: Mobile Styles - Material Design, etc?
Hope you will release 1.3 soon Good luck with it!
No, I have no candidates for this XAML-design work. Maybe you find one... or else maybe he/she will read this message and contact us
No, I have no candidates for this XAML-design work. Maybe you find one... or else maybe he/she will read this message and contact us
- 01 Mar 2016, 14:13
- Forum: General Discussion
- Replies: 8
- Views: 5302
Mobile Styles - Material Design, etc?
Hi, Do you have plans to add the default styles for mobile platforms to make the standard XAML UI controls look native? Today I have found a very cool project that implements Google Material Design in XAML (it says "for desktop WPF apps" only, but...:) https://github.com/ButchersBoy/Materi...
- 30 Oct 2015, 22:08
- Forum: General Discussion
- Replies: 5
- Views: 3608
Re: Apple TV support?
Hi,
tvOS SDK is included into Xcode 7.1, so can you try to build NoesisGUI for tvOS for Unity?
I have Apple TV Developer Kit, so I can test it on device if you provide the binaries.
Regards,
Albert
tvOS SDK is included into Xcode 7.1, so can you try to build NoesisGUI for tvOS for Unity?
I have Apple TV Developer Kit, so I can test it on device if you provide the binaries.
Regards,
Albert
- 08 Oct 2015, 13:25
- Forum: General Discussion
- Replies: 5
- Views: 3608
Apple TV support?
Hi,
I'd like to release my Unity+NoesisGUI apps for tvOS as soon as it is available. Have tried to compile NoesisGUI for Apple tvOS? It seems that Unity is going to support it soon: http://blogs.unity3d.com/2015/09/14/uni ... -apple-tv/
Regards,
Albert
I'd like to release my Unity+NoesisGUI apps for tvOS as soon as it is available. Have tried to compile NoesisGUI for Apple tvOS? It seems that Unity is going to support it soon: http://blogs.unity3d.com/2015/09/14/uni ... -apple-tv/
Regards,
Albert
- 05 Apr 2015, 16:58
- Forum: General Discussion
- Replies: 7
- Views: 3330
Re: Migration 1.1.x -> 1.2.0 (Unity Package)
I've spent much time to found all grey borders/backgrounds controls and override them in styles, it was really surprising as my custom controls (inherited from ContentControl and other base types), for which I didn't set Border or Background in 1.2.0, was rendered with them. +1! NoesisGUI rendering...
- 05 Apr 2015, 16:56
- Forum: General Discussion
- Replies: 24
- Views: 11156
Re: Status and pricing of 1.2 with Unity 5 Personal
What's about Android x86 support? It would be great to expand the supported device list by x86 Android tablets/netbooks ;) Yes, problem is that right now we do not have HW to test in that platform. Although I would say that if it works in arm it should work in x86 but... you know : ). Do you have a...
- 26 Mar 2015, 21:50
- Forum: General Discussion
- Replies: 24
- Views: 11156
Re: Status and pricing of 1.2 with Unity 5 Personal
What's about Android x86 support? It would be great to expand the supported device list by x86 Android tablets/netbooks
- 06 Mar 2015, 08:51
- Forum: General Discussion
- Replies: 7
- Views: 3330
Re: Migration 1.1.x -> 1.2.0 (Unity Package)
I've spent much time to found all grey borders/backgrounds controls and override them in styles, it was really surprising as my custom controls (inherited from ContentControl and other base types), for which I didn't set Border or Background in 1.2.0, was rendered with them. And I'm sure it will co...
- 22 Jan 2015, 14:20
- Forum: General Discussion
- Replies: 8
- Views: 4239
Re: [Unity] Conflicts building v1.2 project within Visual St
Hi, By the way, is there any define we can use to distinguish between NoesisGUI 1.1 and 1.2? It would be very useful for migration period, since we were able to keep the NoesisGUI-version-dependant code under #if/#else/#endif and avoid the creation of different branches for 1.1 and 1.2 code. In part...