Search found 9 matches
- 11 Feb 2016, 13:29
- Forum: General Discussion
- Replies: 1
- Views: 1666
[Unity] - Symbols for libNoesis.so
Hi. I'm wondering if it's possible to get access to the debug symbol files for Unity Android libNoesis.so to aid in debugging? It seems only "exported" functions are in the symbol table in the supplied libNoesis.so so when checking a crashdump like below only the first stack-frame is resol...
- 23 Sep 2015, 15:17
- Forum: General Discussion
- Replies: 1
- Views: 1577
[Unity] - ValueConverter and DoubleAnimation
I'm trying to do a simple storyboard where the animation "To" should use Binding towards a ContentControl.ActualHeight but with the value negated using a converter. However I'm having trouble getting it to work. I either get the below exception when using doubles Exception: System.InvalidO...
- 17 Sep 2015, 16:49
- Forum: General Discussion
- Replies: 2
- Views: 2030
Re: [Unity] - Android CPU performance RenderTexture
Issue 0000721 opened.
- 17 Sep 2015, 10:00
- Forum: General Discussion
- Replies: 2
- Views: 2030
[Unity] - Android CPU performance RenderTexture
We have a need for 6 editboxes placed in the 3d scene, so far we have solved this by placing 6 quads and attaching NoesisGUIPanel's to them with corresponding unlit materials each with their own lowres RTT (256x128). However we are seeing very high CPU usage even with the simplest xaml. <Grid xmlns=...
- 20 Mar 2014, 11:36
- Forum: General Discussion
- Replies: 9
- Views: 4074
Re: Touch sample choppy movement.
Hi. Did some logging/plotting and it seems the problem is a varying framerate around 60 which causes the illusion of jerky movement. At 60 fps the framerate swaps rapidly between 60/30 because of vsynch 60_fps.png 60_fps_deltatime.png At 30 fps the delta movement is smooth but then the problem is a ...
- 19 Mar 2014, 15:53
- Forum: General Discussion
- Replies: 9
- Views: 4074
Re: Touch sample choppy movement.
Emailed dl links to [email protected]
- 19 Mar 2014, 15:02
- Forum: General Discussion
- Replies: 9
- Views: 4074
Re: Touch sample choppy movement.
That sample shows exactly the same symptoms as the Touch sample. The framerate is 60 fps when zoomed out but there is noticeable choppiness/ghosting when doing a swipe and releasing the finger so the inertia based movement takes over. Zoomed in the framerate drops to around 35 but the choppiness/gho...
- 19 Mar 2014, 14:21
- Forum: General Discussion
- Replies: 9
- Views: 4074
Re: Touch sample choppy movement.
Using the Touch scene bundled with Noesis 1.1.5.4759 Added Application.targetFrameRate = 60; so we get above 30 FPS on iPad. I can see that the animating cube in the background has smooth movement. Gauges show FPS : 60 CPU : 32% MEM : 25.9MB If i enable the internal unity profiling ENABLE_INTERNAL_P...
- 18 Mar 2014, 08:49
- Forum: General Discussion
- Replies: 9
- Views: 4074
Touch sample choppy movement.
Hi. With the included Touch sample in Noesis for Unity3d we are seeing very choppy movement when swiping the images. The movement seems ok as long as the finger is "holding" the image but as soon as we let go and let the inertia based movement take over it looks very choppy, almost like th...