Search found 30 matches
- 02 Nov 2017, 10:28
- Forum: Showcase Gallery
- Replies: 8
- Views: 21291
Re: COVIRTUA Cognition
Hi, We have recently released a new major activity. It's a kind of "Google maps" application, but the tiles are streamed from the Therapist application, and the Therapist and Patient views are synchronized. Once again, the Therapist-side is developed in WPF, and the two application are sha...
- 27 Apr 2017, 09:12
- Forum: General Discussion
- Replies: 5
- Views: 2880
- 27 Apr 2017, 09:05
- Forum: General Discussion
- Replies: 13
- Views: 7381
Re: Noesis 2.0 and Unity 5.6
Done, here's the bug report : https://bugs.noesisengine.com/view.php?id=1064
Thank you !
Thank you !
- 25 Apr 2017, 14:15
- Forum: General Discussion
- Replies: 13
- Views: 7381
Re: Noesis 2.0 and Unity 5.6
Ok, I'll trace the remaining bugs ! For the font issue, please see the attached files. I've bypass the issue by setting up RenderTransforms. The code of my usercontrol (being used for each item) is : <Grid x:Name="LayoutRoot" RenderTransformOrigin="0.5,0.5"> <Viewbox Stretch=&quo...
- 25 Apr 2017, 11:29
- Forum: General Discussion
- Replies: 5
- Views: 2880
Re: [Unity] OpenGLES2 rendering problem
Hi there, Same here : Rendering issues on a Archos 101d Neon ( http://www.archos.com/fr/products/tablets/neon/archos_101dneon/index.html#specs ) : • CPU : MTK 8127 Quad-core ARM Cortex A7 @ 1.3 GHz • GPU : Quad core GPU Mali 450MP4 • RAM : 1 GB • Internal Storage : 16GB • Expandable Storage : Micro ...
- 20 Apr 2017, 16:11
- Forum: General Discussion
- Replies: 13
- Views: 7381
Re: Noesis 2.0 and Unity 5.6
A annoying point for people working with VR and Oculus : - On Unity 5.6.0f3, the Windows Runtime crashes, when using Oculus, if a camera "Allow HDR" property isn't set to TRUE. - However, setting "Allow HDR" to TRUE on a Camera associated with a NoesisView leads to the Error :&qu...
- 20 Apr 2017, 13:26
- Forum: General Discussion
- Replies: 13
- Views: 7381
Re: Noesis 2.0 and Unity 5.6
Some additions on encountered issues. As I'm on the porting process, it's quite complicated to elaborate a bug ticket for any of them, and since I've found workaround for most of them, it's OK, at least for me ! * In my application, I've a video streaming of what's displayed. In 1.2, I was doing thi...
- 19 Apr 2017, 13:08
- Forum: General Discussion
- Replies: 13
- Views: 7381
Re: Noesis 2.0 and Unity 5.6
Hi there ! Back after two weeks of other duties, I've almost completed porting my app to Noesis 2.0. First of all, thanks Jesus for the incoming fix ! As a matter of feedback, the following notes may help other people : * For the transparent bitmap, as said in another thread (http://www.noesisengine...
- 05 Apr 2017, 14:09
- Forum: General Discussion
- Replies: 13
- Views: 7381
Re: Noesis 2.0 and Unity 5.6
OK, it also seems that my previous issues were directly related to the "importation" order of the various XAML. The fact that I was updating an existing project (created using 1.2) was probably causing some kind of internal mess. Using the "reimport" function of the various XAML ...
- 05 Apr 2017, 12:40
- Forum: General Discussion
- Replies: 13
- Views: 7381
Re: Noesis 2.0 and Unity 5.6
Ok, got some of my scenes running, by referencing some of my UC from the "Preloaded XAML" section of the Noesis Settings view. In fact, as they were directly referenced in XAML, I thought that Noesis would have "include" them by default. I still have some scene crashing (and cras...