Search found 9 matches

by mindlube
10 Apr 2014, 09:24
Forum: General Discussion
Replies: 1
Views: 1826

testing on iOS (unity3d)

Here are the results of some testing. Generally things seem to look nice and are responsive enough- maybe a little on the sluggish side. I am using Unity 4.3.4. ipad2 w/ 7.1, ipod4 w/ 6.3 1. (bug) In the Control Gallery scene, try the TextBox and editable ComboBox. The Caret skips to the far left, e...
by mindlube
10 Apr 2014, 08:20
Forum: General Discussion
Replies: 7
Views: 2678

Re: couple of mobile touch questions

Is the iOS platform enabled under Window -> NoesisGUI -> Settings ? As said in the documentation, patching is not needed in Unity version 4.2 or above. Ah yes- that's what it was. In the docs I read about patching the .mm but did not notice particular versions being mentioned. It would be great if ...
by mindlube
10 Apr 2014, 08:11
Forum: General Discussion
Replies: 2
Views: 1778

Re: hit testing! how to suppress Input events in Unity?

Thanks that is a lot simpler than I was expecting for some reason!
by mindlube
09 Apr 2014, 16:00
Forum: General Discussion
Replies: 7
Views: 2678

Re: couple of mobile touch questions

Thanks for your replies- that all makes sense. I was unable to get the evaluation running on mobile. (the version you sent me) It compiled but I got an exception at startup on iOS. I noticed in your docs that it's required to hack the C++ .mm file for the Unity wrapper. Maybe that's related- I don't...
by mindlube
08 Apr 2014, 03:44
Forum: General Discussion
Replies: 7
Views: 2678

Re: couple of mobile touch questions

For now we are following the WPF API where there are no high-level touch events (swipe, tap...). Instead you have Manipulation Events that can be easily translated into high level commands. In this translation is where you should consider the threshold you are commenting. In the future we will prob...
by mindlube
08 Apr 2014, 01:57
Forum: General Discussion
Replies: 2
Views: 1778

hit testing! how to suppress Input events in Unity?

working on the evaluation still... I have a Button, and behind it is a collider with OnMouseDrag() OnMouseUp(), etc. How do I prevent the OnMouse* methods from running, if the player clicked or dragged on the button, for instance? I have read the docs and searched the forums. I learned there is an e...
by mindlube
07 Apr 2014, 17:50
Forum: General Discussion
Replies: 7
Views: 2678

couple of mobile touch questions

Hi, I am working through the evaluation. Very impressed so far with the quality of the docs, and the simplicity of getting started. 1) Do you have any demos in the iOS or Android app stores? I would like to see how it actually feels and performs on mobile. 2) I haven't seen anything in the docs or A...
by mindlube
07 Apr 2014, 00:44
Forum: General Discussion
Replies: 1
Views: 1336

Blend WpfControl library vs. WpfApplication

What are the pros and cons of using Blend starting with these 2 project types? Is there any special setup needed to use the WpfControLibrary vs the WpfApplication? I am developing in Unity and I don't really have a "main window". Instead there are a bunch of panels and HUD controls that get brought ...
by mindlube
06 Apr 2014, 20:17
Forum: General Discussion
Replies: 1
Views: 1543

unity3d license question

Hi, couple of pre-purchase questions

1)if I purchase noesisgui in the unity asset store, that's my total cost, right? i.e. I don't have to purchase any additional stuff like noesis engine? (aside from my xaml designer software, that is)

2) Does noesisgui run OK on Unity 4.x on OS X?