Search found 3 matches
- 26 Mar 2021, 22:38
- Forum: General Discussion
- Replies: 5
- Views: 2123
Re: NoesisGUI with C++, OpenGL and GLFW in Windows. Problem with FBO
Problem solved! With the help of renderdoc and a little patience, I found the error in my code. Or rather, a missing function call. After calling Noesis rendering function, in myDrawTextureFromFboOnScreen() I need to reset the texture unit to its initial (default) value before drawing the FBO to the...
- 24 Mar 2021, 21:24
- Forum: General Discussion
- Replies: 5
- Views: 2123
Re: NoesisGUI with C++, OpenGL and GLFW in Windows. Problem with FBO
Thank you jsantos for looking into my code. I admit I sort of hoped that someone could point to some fairly obvious error in my code. Anyway, I understand from your comment that I am probably not so off track. I'll keep tinkering with the parameters and tell you if (when) I find out what's wrong. Th...
- 22 Mar 2021, 23:53
- Forum: General Discussion
- Replies: 5
- Views: 2123
NoesisGUI with C++, OpenGL and GLFW in Windows. Problem with FBO
Hi, I'm a novice here. I'm having some trouble integrating NoesisGUI with C++ and OpenGL on Windows. With the help of the Integration Tutorial, I managed to get some simple XAML displayed in an OpenGL window created with GLFW. Everything works fine when I draw directly to the screen. But when I try ...