Search found 3 matches

by timekeeper
26 Mar 2021, 22:38
Forum: General Discussion
Replies: 5
Views: 2123

Re: NoesisGUI with C++, OpenGL and GLFW in Windows. Problem with FBO

Problem solved! With the help of renderdoc and a little patience, I found the error in my code. Or rather, a missing function call. After calling Noesis rendering function, in myDrawTextureFromFboOnScreen() I need to reset the texture unit to its initial (default) value before drawing the FBO to the...
by timekeeper
24 Mar 2021, 21:24
Forum: General Discussion
Replies: 5
Views: 2123

Re: NoesisGUI with C++, OpenGL and GLFW in Windows. Problem with FBO

Thank you jsantos for looking into my code. I admit I sort of hoped that someone could point to some fairly obvious error in my code. Anyway, I understand from your comment that I am probably not so off track. I'll keep tinkering with the parameters and tell you if (when) I find out what's wrong. Th...
by timekeeper
22 Mar 2021, 23:53
Forum: General Discussion
Replies: 5
Views: 2123

NoesisGUI with C++, OpenGL and GLFW in Windows. Problem with FBO

Hi, I'm a novice here. I'm having some trouble integrating NoesisGUI with C++ and OpenGL on Windows. With the help of the Integration Tutorial, I managed to get some simple XAML displayed in an OpenGL window created with GLFW. Everything works fine when I draw directly to the screen. But when I try ...