Search found 11 matches
- 21 Aug 2014, 18:05
- Forum: General Discussion
- Replies: 10
- Views: 6790
Re: Loading XAML from compiled Unity3D Resources
omg, that's perfect!
Thanks!
Thanks!
- 21 Aug 2014, 03:39
- Forum: General Discussion
- Replies: 10
- Views: 6790
Re: Loading XAML from compiled Unity3D Resources
Basically i am trying to create a series of menu panels like, Play / Options / Level Select etc.. I'm modelling it after the control gallery example which uses LoadXaml<> to get the different panels and transition them when the player clicks an option in the tree. This works great in the editor beca...
- 19 Aug 2014, 17:32
- Forum: General Discussion
- Replies: 10
- Views: 6790
Re: Loading XAML from compiled Unity3D Resources
We need a way to load xaml at run time. A method called LoadXamlFromString that takes a xaml string argument instead of a filepath would work. NoesisGUISystem.LoadXamlFromString<T>(string someXamlString); Let us handle the getting it from the file, we just need a way to convert it into some sort of ...
- 18 Aug 2014, 16:23
- Forum: General Discussion
- Replies: 21
- Views: 14776
Re: Multi-language and translation
Excellent, thank you! Actually of those samples are excellent for seeing how to put things together. I would be even better if you could add more samples. The one line in quest and localize example makes the preview in blend break.. anyway to fix that? <local:DraggablePanel x:Name="WoodPanel&qu...
- 16 Aug 2014, 03:39
- Forum: Showcase Gallery
- Replies: 4
- Views: 9361
Re: uFrame integration - visual modelling and auto-binding
I"m really looking forward to this feature - uFrame is greatest thing ever. Combined with NoesisGUI will be a dream come true.
- 14 Aug 2014, 22:26
- Forum: General Discussion
- Replies: 21
- Views: 14776
Re: Multi-language and translation
Just like to chime in and say how important this is. Please do add it to the roadmap.
- 14 Aug 2014, 22:02
- Forum: General Discussion
- Replies: 1
- Views: 1998
Request : Move Build Cache Files
Is there any way that we could have the build cache and log files (as seen in the image) moved under the NoesisGUI folder?
I find it a bit presumptuous to have these in the root folder unless there is a really good reason.
- 07 May 2014, 04:03
- Forum: General Discussion
- Replies: 12
- Views: 8579
Re: Visual Studio Express 2012 Blend
Will there be support for the express version of blend coming ? I had the same issue as the original author. It would be nice to know we can use the best editor without some sort of workaround with trial versions.
- 07 May 2014, 03:50
- Forum: General Discussion
- Replies: 1
- Views: 2734
Is clipping mask supported?
One more question,
Is clipping mask supported for organic or non linear shapes. And can the mask be altered at runtime for closing window effects and such.
For example as seen in this tutorial ?
https://www.youtube.com/watch?v=lcDFQ5cfJe4#t=115
Thanks!
Is clipping mask supported for organic or non linear shapes. And can the mask be altered at runtime for closing window effects and such.
For example as seen in this tutorial ?
https://www.youtube.com/watch?v=lcDFQ5cfJe4#t=115
Thanks!
- 07 May 2014, 03:43
- Forum: General Discussion
- Replies: 6
- Views: 4609
Re: Windows Store and WP8 versions
Can we assume this is still being worked on ?