Search found 141 matches
- 16 Jan 2018, 08:41
- Forum: Official Announcements
- Replies: 130
- Views: 112702
Re: BETA: NoesisGUI v2.1.0b16
What exactly is issue #902 about? (I don't have the right rights to access it.)
- 11 Jan 2018, 20:33
- Forum: General Discussion
- Replies: 4
- Views: 2277
Re: UE4 Multiple NoesisViews
Just use one NoesisView and multiple UserControls. Each UserControl can also have its own DataContext. For instance you could have one UserControl called '(Main)Menu', which contains another two UserControls 'MenuLeft' and 'MenuRight'. It's probably not the way I would structure/build it but in the ...
- 11 Jan 2018, 09:47
- Forum: General Discussion
- Replies: 8
- Views: 3772
Re: Plugins-Folder
I didn't change anything in NoesisGUI. I just added there and at several other places various Assembly Definition Files. I've attached a quick and dirty diagram that shows how the 'assemblies' within Unity are currently structured. LifeSim - Assembly Definition Diagram.jpg Unfortunately I had to res...
- 10 Jan 2018, 23:39
- Forum: General Discussion
- Replies: 2
- Views: 1568
Re: Happy New Year 2018!
I wish you all a happy and successful new year, too!
- 10 Jan 2018, 23:35
- Forum: General Discussion
- Replies: 8
- Views: 3772
Re: Plugins-Folder
Thank you for your replies!
Today I've updated to Unity v2017.3 and used the new assembly definition files to improve the build time dramatically. Well, I had to make a few changes here and there, but everything works now. So thanks for the hint, again.
Today I've updated to Unity v2017.3 and used the new assembly definition files to improve the build time dramatically. Well, I had to make a few changes here and there, but everything works now. So thanks for the hint, again.
- 03 Jan 2018, 06:05
- Forum: General Discussion
- Replies: 8
- Views: 3772
Plugins-Folder
Hi, now that I have had a bit of spare time to continue my project, I was looking at the directory structure of my project as the compile time keeps increasing. After I've moved most of my 'library' stuff under the "Plugins"-folder I realized that the (new) directory structure of the lates...
- 22 Dec 2017, 18:28
- Forum: General Discussion
- Replies: 7
- Views: 3333
Re: Image artifacts
I thought I tested this setting, too! But it seems I didn't as it fixed my issue. Thank you!
- 22 Dec 2017, 14:40
- Forum: General Discussion
- Replies: 7
- Views: 3333
Re: Image artifacts
I just re-exported my image atlas with TexturePacker again, made sure Alpha Handling is (still) set to 'Premultiply alpha' and the result is still the same. So it is most likely an issue on the Unity settings side. The 'compression' is set to 'None'. I'll just list all the current settings: Texture ...
- 22 Dec 2017, 13:35
- Forum: General Discussion
- Replies: 7
- Views: 3333
Re: Image artifacts
Thanks for your reply. The strange thing is that they should already have a premultiplied alpha as this was already an issue in previous NoesisGUI versions and as I mentioned already it worked before. So my guess was it has something to do with the new Unity version. Anyway, I'll just re-export my i...
- 22 Dec 2017, 02:30
- Forum: General Discussion
- Replies: 7
- Views: 3333
Image artifacts
After quite some time I started experimenting on one of my projects again. To be able to do that I had to update Unity (v2017.2) and NoesisGUI (v2.1.0b4). Unfortunately my icons have weird artifacts now and I guess it has something to do with the Unity settings of my image atlas. Since the settings ...