Search found 14 matches

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by extsmichalak
15 Nov 2021, 22:28
Forum: General Discussion
Replies: 11
Views: 1512

Re: Assert while restarting Noesis (trying to init after shutdown)

We already set this to `nullptr`: Noesis::GUI::SetApplicationResources(nullptr); Noesis::GUI::SetSoftwareKeyboardCallback(nullptr, nullptr); Noesis::GUI::SetTextureProvider(nullptr); Noesis::GUI::SetXamlProvider(nullptr); Noesis::GUI::SetFontProvider(nullptr); We also call `Reset()` for all of the `...
by extsmichalak
15 Nov 2021, 20:09
Forum: General Discussion
Replies: 11
Views: 1512

Re: Assert while restarting Noesis (trying to init after shutdown)

Hey @jsantos, sorry it took me a while to get back to you, it wasn't trivial to get the actual values. Finally I got them: void Noesis::Shutdown() { if (gKernelState == KState::Initialized) { NS_LOG_INFO("Noesis Shutdown"); // Memory allocation: 2 721 711 bytes UnregisterPackages(); // Memory alloca...
by extsmichalak
12 Nov 2021, 18:35
Forum: General Discussion
Replies: 11
Views: 1512

Re: Assert while restarting Noesis (trying to init after shutdown)

Not calling Shutdown() doesn't mean Noesis is still running, you could even initialize Noesis at static time and perform Shutdown atexit time (a few clients are doing this AFAIK). Could you please elaborate? Not sure if I follow. I just did a simple test and called `Noesis::GetAllocatedMemory()` be...
by extsmichalak
12 Nov 2021, 14:12
Forum: General Discussion
Replies: 11
Views: 1512

Re: Assert while restarting Noesis (trying to init after shutdown)

Thanks @jsantos, that's what we suspected. Is there any ETA on the new reflection system? We need the ability to attach/detach our SDK, which contains Noesis - e.g. right now it fails to restart Noesis in our Unreal and Unity projects (inside the editor when we hit play and stop few times). That's w...
by extsmichalak
11 Nov 2021, 18:02
Forum: General Discussion
Replies: 11
Views: 1512

Assert while restarting Noesis (trying to init after shutdown)

Hey :) We're wondering what's the reason behind not being able to restart Noesis, i.e.: trying to init once it was shut down? We're obviously hitting this assert: NS_CHECK(gKernelState != KState::ShutdownInvoked, "Invoking Init after Shutdown not allowed"); Our use case would benefit from being able...
by extsmichalak
24 Sep 2021, 18:12
Forum: General Discussion
Replies: 3
Views: 594

Re: Animated ProgressBar

Thank you @sfernandez! Tested out XAML way and it works perfectly
by extsmichalak
24 Sep 2021, 00:00
Forum: General Discussion
Replies: 3
Views: 594

Animated ProgressBar

Hey! Is it possible to animate the dynamic value that's passed to `ProgressBar`? For example I found such solution here: https://www.noesisengine.com/forums/viewtopic.php?f=3&t=2081&p=11609&hilit=animate+scrollbar#p11609 but it doesn't work for me: <ProgressBar x:Name="CustomProgressBar" Style="{Dyn...
by extsmichalak
06 Aug 2021, 16:05
Forum: General Discussion
Replies: 8
Views: 4743

Re: Key_GamepadAccept requires longer key press?

Tried, exactly the same behavior... what's interesting `FiredOn="ButtonUp"` didn't work at all, had to revert to `FiredOn="ButtonDown"`
by extsmichalak
04 Aug 2021, 16:17
Forum: General Discussion
Replies: 8
Views: 4743

Re: Key_GamepadAccept requires longer key press?

Yes, another button is focused. Also probably worth noting that the button that handles Accept key press has following content:
<Button.Content>
        <TextBlock
          ...
          Focusable="True"
          Text="..." />
</Button.Content>
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