Search found 21 matches
- 12 Jul 2022, 19:09
- Forum: General Discussion
- Replies: 5
- Views: 602
Re: AGCRenderContext - GPU encountered illegal instruction
Hey again :)
Looks like the default value was not set properly - most probably wasn't set soon enough and converter failed to process the value.
Thank you for all of the hints and help here!
Looks like the default value was not set properly - most probably wasn't set soon enough and converter failed to process the value.
Thank you for all of the hints and help here!
- 07 Jul 2022, 20:51
- Forum: General Discussion
- Replies: 5
- Views: 602
Re: AGCRenderContext - GPU encountered illegal instruction
Hey again, Thanks for the hint! Was checking the values the converter returns before I wrote this question, but it seems this line causes a crash: result.Reset(Noesis::Boxing::Box(Noesis::Rect(Noesis::Point(0, 0), Noesis::Size(1, 1)))); It's called whenever the converter is not able to cast the Base...
- 06 Jul 2022, 20:08
- Forum: General Discussion
- Replies: 5
- Views: 602
AGCRenderContext - GPU encountered illegal instruction
Hey! We're hitting an exception on PlayStation in AGCRenderContext , line #518: mCurrentIndex = (mCurrentIndex + 1) % NumBuffers; ( mCurrentIndex = 0, NumBuffers = 2 ) 000000.026| INFO| Renderer: PlayStation 5, display size: 3840x2160 # GPU Bad packet error:Privilege reg. vmid: game process, opcode:...
- 27 Jun 2022, 21:11
- Forum: General Discussion
- Replies: 3
- Views: 445
Re: Playstation and Xbox Display::Close()
Thank you! We don't need it for production, it would very helpful in our test apps (so that we can test a proper shut down of the app, etc.). I created a bug ticket for it: https://www.noesisengine.com/bugs/view.php?id=2366
Thank you!
Thank you!
- 24 Jun 2022, 18:47
- Forum: General Discussion
- Replies: 3
- Views: 445
Playstation and Xbox Display::Close()
Hey!
We've noticed that there's no implementation of `Display::Close()` for Playstation (SceDisplay) and Xbox (GameCore display). Is there any reason for that? Looks like that in our case it would be helpful, thank you!
We've noticed that there's no implementation of `Display::Close()` for Playstation (SceDisplay) and Xbox (GameCore display). Is there any reason for that? Looks like that in our case it would be helpful, thank you!
- 14 Feb 2022, 15:57
- Forum: General Discussion
- Replies: 2
- Views: 1378
Re: Xbox - Controlling the app with PC Controller
Thanks @jsantos! I created: https://www.noesisengine.com/bugs/view.php?id=2281
- 10 Feb 2022, 20:59
- Forum: General Discussion
- Replies: 2
- Views: 1378
Xbox - Controlling the app with PC Controller
Hey, unusual question - in Xbox manager you're able to use a controller that's connected to the PC to ("remotely") control the xbox devkit. This works just fine for xbox dev menu, anything that's native, but it doesn't work in Noesis samples (you have to use the controller that's physicall...
- 17 Nov 2021, 13:17
- Forum: General Discussion
- Replies: 13
- Views: 2647
- 15 Nov 2021, 22:28
- Forum: General Discussion
- Replies: 13
- Views: 2647
Re: Assert while restarting Noesis (trying to init after shutdown)
We already set this to `nullptr`: Noesis::GUI::SetApplicationResources(nullptr); Noesis::GUI::SetSoftwareKeyboardCallback(nullptr, nullptr); Noesis::GUI::SetTextureProvider(nullptr); Noesis::GUI::SetXamlProvider(nullptr); Noesis::GUI::SetFontProvider(nullptr); We also call `Reset()` for all of the `...
- 15 Nov 2021, 20:09
- Forum: General Discussion
- Replies: 13
- Views: 2647
Re: Assert while restarting Noesis (trying to init after shutdown)
Hey @jsantos, sorry it took me a while to get back to you, it wasn't trivial to get the actual values. Finally I got them: void Noesis::Shutdown() { if (gKernelState == KState::Initialized) { NS_LOG_INFO("Noesis Shutdown"); // Memory allocation: 2 721 711 bytes UnregisterPackages(); // Mem...