Search found 22 matches

by Basp
11 Mar 2015, 07:49
Forum: General Discussion
Replies: 5
Views: 4183

Re: Render Texture Does not update Alpha

Excellent. I'm not sure what that margin was doing there (presumably Blend inserted it) so I got rid of it and it worked. I'm glad this occurred though, because I wouldn't have known about the clearing occurring only if the root element is the same size as the surface. Thanks for the fast response, ...
by Basp
10 Mar 2015, 18:39
Forum: General Discussion
Replies: 5
Views: 4183

Re: Render Texture Does not update Alpha

I'm having the same problem, but setting the Root element to Background="Transparent" doesn't work, it still overdraws. I have the following xaml: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/...
by Basp
16 Sep 2014, 15:14
Forum: General Discussion
Replies: 1
Views: 2266

[Unity] Crash on startup after upgrading to 1.1.11

I just upgraded the Noesisgui version for our Unity application to v1.1.11, but while it runs fine in the editor, the application crashes during startup if I build and run it. If I check the log file I can see that my startup code runs, but before any image is visible (the screen stays black) the ap...
by Basp
18 Aug 2014, 16:20
Forum: General Discussion
Replies: 4
Views: 3104

Re: [Unity] TextTrimming causes extra vertical whitespace

Sure. I used this XAML: <StackPanel Width="130" Grid.ColumnSpan="2"> <TextBlock TextWrapping="NoWrap" TextTrimming="CharacterEllipsis">Short line of text.</TextBlock> <TextBlock TextWrapping="NoWrap" TextTrimming="CharacterEllipsis">Longer ...
by Basp
18 Aug 2014, 15:00
Forum: General Discussion
Replies: 4
Views: 3104

[Unity] TextTrimming causes extra vertical whitespace

If I have a bunch of textblocks in a stackpanel with Textwrapping set to NoWrap and TextTrimming set to CharacterEllipsis or WordEllipsis, I expect the result to be something like this: Line that fits within the bounds. Line that doesn't fit within th... Another line that fits. Another line that doe...
by Basp
07 Aug 2014, 14:44
Forum: General Discussion
Replies: 5
Views: 3422

Re: [Unity] Ignoring unknown type 'mscorlib.Double'

Thanks, then I know I can stop looking for a way to get this to work. I can make do with a workaround for now. Thanks for the information!
by Basp
07 Aug 2014, 08:59
Forum: General Discussion
Replies: 5
Views: 3422

Re: Ignoring unknown type 'mscorlib.Double'

If I make them singles, I just get "Ignoring unknown type 'mscorlib.Single'. Also then Blend and Visual Studio complain that you can't apply an object of the type Single to a property that expects the type Double.
by Basp
06 Aug 2014, 16:41
Forum: General Discussion
Replies: 1
Views: 1748

[Unity] Using a custom type in ItemCollection

I have XAML containing an ItemsControl. I wish to fill the Items property of this ItemsControl with objects of a custom type, like so: var itemsControl = FindName<ItemsControl>("MyItemsControl"); var itemCollection = itemsControl.GetItems(); foreach (Foo item in myFooItems) { itemCollectio...
by Basp
06 Aug 2014, 16:02
Forum: General Discussion
Replies: 5
Views: 3422

[Unity] Ignoring unknown type 'mscorlib.Double'

I have a resource dictionary that defines some default values for widths, radiuses, fontsizes, etc. I've defined these as follows: <System:Double x:Key="MessageCornderRadius">6</System:Double> <System:Double x:Key="MessageWidth">400</System:Double> <System:Double x:Key="Mess...
by Basp
29 Jun 2014, 10:04
Forum: General Discussion
Replies: 2
Views: 2525

Re: [Unity] Working with tags

I guess I need to start looking into this As*() thing. Thanks!