Search found 19 matches
- 08 Oct 2016, 01:20
- Forum: General Discussion
- Replies: 11
- Views: 4240
Re: CryEngine Bindings
It does not look like it would be terrible. Thinking about it.
- 01 Oct 2016, 01:34
- Forum: General Discussion
- Replies: 11
- Views: 4240
CryEngine Bindings
I have put some of my efforts on hold (which is why I never finished my rewired bindings) while I investigate moving to either UE4 or CryEngine V, and right now I'm leaning more towards the latter than the former. So -- I'd have to switch from a Unity license to an Indie license to do it, not a big ...
- 19 Jul 2016, 18:36
- Forum: General Discussion
- Replies: 5
- Views: 3658
Re: Blend for VS2015 doesn't support import of .PSD/.AI anym
For Illustrator, assuming you have a copy of Illustrator to work with:
http://mikeswanson.com/xamlexport/
Note: there's a lot it doesn't do.
This one is not free, but looks to do more than Blend did:
http://exportkit.com/product/photoshop/ ... -xaml-view
That also requires a copy of Photoshop.
http://mikeswanson.com/xamlexport/
Note: there's a lot it doesn't do.
This one is not free, but looks to do more than Blend did:
http://exportkit.com/product/photoshop/ ... -xaml-view
That also requires a copy of Photoshop.
- 08 Mar 2016, 22:18
- Forum: General Discussion
- Replies: 8
- Views: 3881
Re: Mobile Styles - Material Design, etc?
If there were enough interested parties, why not just start a Themes folder in the Contrib project?
- 17 Oct 2015, 04:06
- Forum: General Discussion
- Replies: 6
- Views: 2898
Re: uFrame integration
I hadn't noticed how old the thread was, or I wouldn't have replied. I have a game model. I have controllers that talk to the game model, and a Hub that publishes. My Unity scenes use MonoBehaviours as views against the game model, so that there is no coupling to Unity and the next time I decide tha...
- 16 Oct 2015, 21:03
- Forum: General Discussion
- Replies: 6
- Views: 2898
Re: uFrame integration
Untested -- replace Noesis' copy with this copy, delete the matching files from uFrame. It compiles, but might explode at runtime.
* I might have had to change namespace in uFrame as well -- they had the one interface in the wrong namespace.
* I might have had to change namespace in uFrame as well -- they had the one interface in the wrong namespace.
- 30 Sep 2015, 01:14
- Forum: General Discussion
- Replies: 1
- Views: 1199
Unity and Codesmith templates
I'm intending to do a pull later today -- sorry, I got side tracked with other non-Unity, non-game stuff.
- 30 May 2015, 00:25
- Forum: General Discussion
- Replies: 1
- Views: 1178
NoesisToUnity CodeSmith Template
I'll be placing this on GitHub. For simple cases, this CodeSmith Generator template will produce a MonoBehaviour that you can use in conjunction with NoesisGUI in Unity. Place the NoesisGUIPanel and the generated behavior on the same GameObject (for example -- on the Camera). For each XAML, two C# f...
- 21 Apr 2015, 19:08
- Forum: General Discussion
- Replies: 1
- Views: 982
Issue emailing info@noesisengine.com
FYI, I'm getting this from Google when I try to send to the info mailbox: ===== From: Mail Delivery Subsystem [mailto:mailer-daemon@googlemail.com] Sent: Tuesday, April 21, 2015 9:19 AM Subject: Delivery Status Notification (Failure) Delivery to the following recipient failed permanently: info@noesi...