Search found 19 matches
- 16 Aug 2017, 04:13
- Forum: General Discussion
- Replies: 10
- Views: 3931
Re: VR / AR GUI
If I attach the Noesis GUI to an object, it seems to render but it's "inside" the object. I get the 'attach as a texture' but I'd prefer to have it drawn in screen space like the regular UI on flat devices. What I like about Noesis is that lines are lines, not anti-aliased to a bitmap and...
- 12 Aug 2017, 01:18
- Forum: General Discussion
- Replies: 10
- Views: 3931
Re: VR / AR GUI
For VR -- and AR -- you just float a primitive in space, anchor it somewhere convenient, and then drop Noesis as a texture on it. There's some event forwarding for interaction. It's not super complicated. Once I get my main computer up and running again, I can share a Vive and leap motion example on...
- 17 Mar 2017, 22:33
- Forum: General Discussion
- Replies: 11
- Views: 5353
Re: CryEngine Bindings
Will do. Crytek has also offered assistance on their end as well, so it should be doable.Yes, custom renderer is the way to go. Let me know if you need help.
Now I just need time...
Noesis remains one of the best decisions that I made on the Unity Asset Store.
- 17 Mar 2017, 02:43
- Forum: General Discussion
- Replies: 11
- Views: 5353
Re: CryEngine Bindings
I have a small change in plans. I was trying to work the reference renderers against CryEngine, but CryEngine is not exposing enough -- and so what I'm going to do is port the C++ side and write a custom renderer (same as the Unreal Engine 4 integration is doing), and then I think at that point C# c...
- 02 Dec 2016, 21:55
- Forum: General Discussion
- Replies: 6
- Views: 5655
Re: What's the best way to filter/sort ObservableCollection?
@davebac, thanks your code. @sfernandez, thanks for your explanation. Another question about @davebac's code. The class FilteredObservable is just INotifyPropertyChanged, but not ObservableCollection, so I need to use `FilteredObservable.Items' to bind to ItemsControl. but `Items' property is also ...
- 01 Dec 2016, 18:42
- Forum: General Discussion
- Replies: 6
- Views: 5655
Re: What's the best way to filter/sort ObservableCollection?
public class FilteredObservable<T> : INotifyPropertyChanged { private ObservableCollection<T> _baseCollection; public ObservableCollection<T> BaseCollection { get { return _baseCollection; } set { // emulate VB's "with events" properties. if (null != _baseCollection) _baseCollection.Colle...
- 01 Dec 2016, 18:19
- Forum: General Discussion
- Replies: 4
- Views: 1920
Re: Noesis GUI not supported in Unity 5.5?
1.2.6f5 as downloaded from the sticky here is working correctly for me in 5.5 f2 x64 on Windows, so might be a compiler or platform issue?
- 29 Nov 2016, 06:01
- Forum: General Discussion
- Replies: 11
- Views: 5353
Re: CryEngine Bindings
For C++, you'd probably start by copying: D:\CryEngine\Crytek\CRYENGINE_5.2\Code\CryEngine\CryCommon\CrySystem\Scaleform That has most of the mechanical stuff Noesis needs -- it's an almost-COM object that manages their interface to Scaleform. My thought is you don't need to interoperate with Scalef...
- 29 Nov 2016, 05:54
- Forum: General Discussion
- Replies: 11
- Views: 5353
Re: CryEngine Bindings
If you throw your efforts up on GitHub I will try to find time to contribute. I will say that doing the CPP would have more reach as it would then work in both CryEngine and Lumberyard. But perhaps one then the other after learning is done from the easy path. https://github.com/dbacher/noesisgui-cr...
- 11 Nov 2016, 00:33
- Forum: General Discussion
- Replies: 11
- Views: 5353
Re: CryEngine Bindings
I would say nobody tried that. At least nobody tried and told us about it. But there is always a first time... : ) Don't worry about switching licenses, I am sure we will find a compromise. In CryEngine C# (Mono), they use the Visual Studio 2015 C# compiler set to 4.6.2 profile then run the resulta...