Search found 13 matches
- 25 Aug 2014, 14:54
- Forum: General Discussion
- Replies: 22
- Views: 9732
Re: Error when using NoesisExt in Blend
Thanks for the prompt responses and fixes.
- 25 Aug 2014, 00:44
- Forum: General Discussion
- Replies: 22
- Views: 9732
Re: Error when using NoesisExt in Blend
So, just to clarify everything. All the issues mentioned in this thread (gradients) were being caused by the Unity post-processor shader, weren't they? No. Other than the postfx shader, I have a simple model with a simple shader that causes this, as I mentioned in my previous post: I've tracked the...
- 23 Aug 2014, 05:23
- Forum: General Discussion
- Replies: 22
- Views: 9732
Re: Error when using NoesisExt in Blend
Well, I'll be damned. That fixed both issues and even another one I hadn't talked about: The animation of scaling the rectangle now properly animates between pixels (subpixel precision), making it much smoother. Thanks a lot! This begs the question though... Why is this not by default? And if there'...
- 23 Aug 2014, 00:26
- Forum: General Discussion
- Replies: 22
- Views: 9732
Re: Error when using NoesisExt in Blend
This is really odd... Turning on Ambient Obscurance also triggers the same darkening. Like this: http://i.imgur.com/97sGMxu.png I'd imagine it's also to do with the shader. Changing the settings on it seems to have no effect on how dark it is. Also, do you think there's a way to have camera FXAA not...
- 23 Aug 2014, 00:07
- Forum: General Discussion
- Replies: 22
- Views: 9732
Re: Error when using NoesisExt in Blend
Your XAML doesn't work either. I've tracked the problem to one of my shaders. When I disable the object with that shader, the colour goes to normal. The shader is basically just a combination of normal Diffuse with texture and Toon Outline. I've even disabled everything except for the diffuse in the...
- 19 Aug 2014, 21:50
- Forum: General Discussion
- Replies: 22
- Views: 9732
Re: Error when using NoesisExt in Blend
I'm attaching the XAML to this post. Here's a side-by-side comparison (left is Blend, right is Unity in-game): http://i.imgur.com/jAKBGc3.png The center color is supposed to be 31,71,255. Picking the color on the screenshot, Blend shows 30,70,254 (about right), but in-game is 3,16,251 (pretty far of...
- 19 Aug 2014, 03:50
- Forum: General Discussion
- Replies: 22
- Views: 9732
Re: Error when using NoesisExt in Blend
Yes, I see, thanks.
Also, how come gradients have different colours when in Blend than when in Unity?
Also, how come gradients have different colours when in Blend than when in Unity?
- 17 Aug 2014, 00:40
- Forum: General Discussion
- Replies: 22
- Views: 9732
Re: Error when using NoesisExt in Blend
But doesn't NoesisGUI have to find this file if you use the extension? How does it do this?
- 15 Aug 2014, 04:46
- Forum: General Discussion
- Replies: 22
- Views: 9732
Re: Error when using NoesisExt in Blend
I'm having a similar problem with Text.cs but on Unity this time. There is a preprocessor guard on it ( #if !UNITY_EDITOR ) so that it doesn't get compiled in the Editor. Unfortunately when I build the game, it will come up with errors when trying compile that .cs Changing it to #if !(UNITY_EDITOR |...
- 07 Aug 2014, 22:11
- Forum: General Discussion
- Replies: 22
- Views: 9732
Re: Error when using NoesisExt in Blend
Hmm, I found the answer here: http://www.noesisengine.com/forums/viewtopic.php?f=3&t=301&p=1477&hilit=extensions#p1477 However, I'm getting the same error related to ColorPicker at this line: <noesis:ColorPicker x:Name="ColorPicker"/> There is no ColorPicker in the repo you men...