Search found 3 matches
- 02 Oct 2022, 22:34
- Forum: General Discussion
- Replies: 2
- Views: 121
Re: Potential bug generating OSX builds on windows
Okay, I achieved a partial workaround by copying the MacOs/Noesis.dylib explicitly into my unity project Assets folder. I had to rename it to Noesis.bundle in order for it to build, as unity is under the mistaken impression that the dylib is already being included, which it plainly isn't. My OSX app...
- 02 Oct 2022, 00:39
- Forum: General Discussion
- Replies: 2
- Views: 121
Potential bug generating OSX builds on windows
Hi there - I'm hitting an issue where, when I try to generate an OSX build from windows, I get a successful build but the app fails to run with a `DllNotFoundException: Noesis` error: Mono path[0] = '/Users/dmacd/Dropbox/replicant/dev/replicant-proto/builds/Replicant 2.app/Contents/Resources/Data/Ma...
- 04 Sep 2022, 06:25
- Forum: General Discussion
- Replies: 1
- Views: 160
Draw over a canvas with a custom GL renderer?
Hi there - I'm exploring porting my existing UI over to Noesis. A big part of my application involved drawing and updating in real-time many oscilloscope traces with potentially a few thousand points in each trace. My current implementation works with a custom unity OnRenderObject call and aligning ...