Search found 229 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 23
by hcpizzi
28 Apr 2020, 11:10
Forum: General Discussion
Replies: 3
Views: 140

Re: [osx]When run C# samples, get exception

Hi allan.jiang, Does your Mac support the Metal API? Could you try the following: In the App.cs file of the project you're trying to run, replace RenderContextMTL with RenderContextNSGL in the function CreateRenderContext. That will use the Open GL renderer insted of Metal. Please, let us know if th...
by hcpizzi
19 Mar 2020, 23:27
Forum: General Discussion
Replies: 2
Views: 509

Re: Well Wishes For Dev Team

Thank you very much. We’re doing alright so far, and hope everyone in this community and their loved ones are too. Be safe!
by hcpizzi
24 Feb 2020, 12:04
Forum: General Discussion
Replies: 6
Views: 954

Re: Absolute URI's and Unreal Engine

I just downloaded the font in the four weights available in th github repo, and tested it with this XAML, and everything seems to work now. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.mi...
by hcpizzi
23 Feb 2020, 22:34
Forum: General Discussion
Replies: 6
Views: 954

Re: Absolute URI's and Unreal Engine

Sure. If you manage to reproduce it you could share a repro project with us. You can create a private ticket in our bugtracker if you prefer.
by hcpizzi
23 Feb 2020, 13:46
Forum: General Discussion
Replies: 6
Views: 954

Re: Absolute URI's and Unreal Engine

Hello again.

You were right, it was failing to find fonts with absolute URIs. I've just pushed a fix to GitHub.

Please, give it a try and let us know if everything works correctly now.
by hcpizzi
22 Feb 2020, 13:17
Forum: General Discussion
Replies: 6
Views: 954

Re: Absolute URI's and Unreal Engine

Hi BDV, welcome to our forums. I just did a quick test, and it worked for me. I used this xaml: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc=...
by hcpizzi
03 Jan 2020, 15:10
Forum: General Discussion
Replies: 3
Views: 734

Re: UE4 loading XAML resources from DLL

Hi, Here's a link to the documentation related to how Noesis handles resource URIs: https://noesisengine.com/docs/Gui.Core.URIs.html Basically, all the "pack://application,,," part is discarded, and the provider only gets "Themes/MaterialDesignTheme.Defaults.xaml". The UE4 plugin then looks for an U...
by hcpizzi
30 Dec 2019, 13:08
Forum: General Discussion
Replies: 3
Views: 734

Re: UE4 loading XAML resources from DLL

Hi ToxaDev, The UE4 plugin has built in Providers that work along Unreal's asset system. In order to use any XAMLs, you must first import them from the Unreal Editor. You can take a look at our Menu3D sample. It uses several UserControl XAMLs. You can see the imported XAML assets on the first screen...
by hcpizzi
23 Dec 2019, 21:02
Forum: General Discussion
Replies: 8
Views: 1115

Re: Getting Start NoesisGUI for Unreal Engine tutorial.

Hi SumitCityzenith, Sorry for the late reply. If you want to work using C++ only, you can just simply use the same code that you would use without Unreal. We don't have any UE4 samples that don't use Blueprint in one way or another. But you can take a look at the UE4 Inventory sample before this com...
by hcpizzi
16 Oct 2019, 12:39
Forum: General Discussion
Replies: 3
Views: 220

Re: Problems on macOS Catalina + Xamarin.Mac

Hi bastos80,

Thank you for digging into this issue. We're taking a look at your changes and we'll integrate them into our next release.
  • 1
  • 2
  • 3
  • 4
  • 5
  • 23