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by hcpizzi
19 Mar 2019, 11:29
Forum: General Discussion
Replies: 4
Views: 245

Re: Visibility In Unreal Engine

Hi lzt120, The short answer is: yes, you can't manipulate Noesis objects in Blueprints, including setting or getting properties. You need to resort to C++ for that. We have in mind an idea to allow access to the properties inside Blueprints, but it won't happen any time soon. What exactly are you tr...
by hcpizzi
14 Mar 2019, 13:02
Forum: General Discussion
Replies: 1
Views: 151

Re: Noesis GUI may cause UE4 crash when stop the simulation

Hi lzt120, Lately I've been experiencing some crashes in Unreal. In my case, they are caused by the experimental Alembic Importer plugin. You can disable it from Edit > Plugins... then search for Importers on the left column and disable said plugin. I'm not sure if that's the same problem you're exp...
by hcpizzi
14 Mar 2019, 11:55
Forum: General Discussion
Replies: 17
Views: 1546

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi shiaro007, Lately I've been experiencing the same crash as you on some of our projects. They are caused by the experimental Alembic Importer plugin. You can disable it from Edit > Plugins... then search for Importers on the left column and disable said plugin. I'll investigate it further to see i...
by hcpizzi
11 Mar 2019, 11:24
Forum: General Discussion
Replies: 5
Views: 359

Re: Pure Blueprint Project in Unreal Engine

Thank you, that was the error I was expecting. We're updating the samples to work with Noesis SDK 2.2 at the moment, and making as many of them as possible be Blueprint only. HelloWorld, Buttons and Widget3D will be blueprint only with the 2.2 release. We'll post an announcement on the Official Anno...
by hcpizzi
08 Mar 2019, 13:11
Forum: General Discussion
Replies: 5
Views: 359

Re: Pure Blueprint Project in Unreal Engine

Hi Izt120,

That demo uses a native class in its 2.1 version. Could you please copy and paste the output log when you try to run it, just to make sure that's the problem?

Thank you!
by hcpizzi
02 Mar 2019, 04:12
Forum: General Discussion
Replies: 3
Views: 267

Re: Managing UI Hit-Boxes / Focus in UE4

Hi stegoboston, No worries, we're here to help. Sorry about the late reply, but we've been pushing to get the final 2.2 version out. I've made a couple of changes to the plugin to make this work. I've added a test to prevent the crash you were experiencing, and there was also a problem with the hit ...
by hcpizzi
21 Feb 2019, 17:11
Forum: General Discussion
Replies: 3
Views: 267

Re: Managing UI Hit-Boxes / Focus in UE4

Hi stegoboston, This has come up in the past. Unfortunately, while click events are well handled by the engine, and if you try clicking on the sphere you'll get the mouse enter/leave events too, it doesn't handle move events that well. The solution we've given in the past involves implementing your ...
by hcpizzi
19 Feb 2019, 10:07
Forum: General Discussion
Replies: 1
Views: 147

Re: Installation Assistance for UE4

Hi stegoboston, I don't think the Windows Python installer adds the directory to the Path environment variable. At least I don't have it in my Windows computer. I was going to explain you how to do it, but I've found this neat little guide, which does a better job that I probably could have done: ht...
by hcpizzi
15 Feb 2019, 00:21
Forum: General Discussion
Replies: 17
Views: 1546

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi shiaro007, Unfortunately, that doesn't give me any indication of what might be going wrong. I was wondering if you could share with us a small Unreal project that shows this crash. If you could create a minimal example and put it somewhere we can download it, and then create a private ticket in o...
by hcpizzi
15 Feb 2019, 00:17
Forum: General Discussion
Replies: 4
Views: 482

Re: Unable to package Unreal project with Noesis plugin for Android

Hi shiaro007, I'm not sure about Android. I think it should work, but on the Apple front, they removed the ability to run 32 bit apps a few years ago. In any case, I've committed the code to support the current Noesis SDK 2.2.0b5. The plugin is here https://github.com/Noesis/UE4Plugin/tree/4.21-2.2 ...
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