Search found 339 matches

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by hcpizzi
Yesterday, 10:07
Forum: General Discussion
Replies: 1
Views: 63

Re: [UE5] Double-click needed to select item in Listbox. Single-click does not work.

Hello,

I think this may be related to a know issue introduced in Noesis SDK 3.2.4. Could you please create a ticket on our bug tracker and paste the link, so I can send you a patch?

Thank you!
by hcpizzi
21 Aug 2024, 10:57
Forum: General Discussion
Replies: 1
Views: 376

Re: Using Noesis as Unreal software cursor

Hi,

I just made a quick test and it worked without issues. Could you please create a ticket? It may be related to the specific XAML you're using.
by hcpizzi
29 Jul 2024, 20:25
Forum: General Discussion
Replies: 2
Views: 1332

Re: Inventory Drag and Drop Sample For UE5 Not Working as Excepted for GameAndUI Input Mode

Hi,

Sorry, a bug was introduced in 3.2.3 that we didn't fix in time for 3.2.4.

Please, create a ticket and I'll provide you with a patch you can use until the issue gets resolved.

Thanks!
by hcpizzi
29 Jul 2024, 20:22
Forum: General Discussion
Replies: 2
Views: 1928

Re: UE5: How to write converters?

Hi,

Are you registering your converter? You can see how we do it in our DataBinding sample. We register them in the Game module's StartupModule function and unregister them in the ShutdownModule function.

Please, let us know if that helps.
by hcpizzi
04 Jul 2024, 13:22
Forum: General Discussion
Replies: 8
Views: 1843

Re: Handling Focus and Input in UE5

I've replied on the ticket.
by hcpizzi
02 Jul 2024, 19:48
Forum: General Discussion
Replies: 8
Views: 1843

Re: Handling Focus and Input in UE5

Hi again.

Could you please create a ticket on our bugtracking portal? I have a patch for you to try. It's all plugin code, so you can apply it on your side until we publish a new version.

Thanks!
by hcpizzi
02 Jul 2024, 08:27
Forum: General Discussion
Replies: 8
Views: 1843

Re: Handling Focus and Input in UE5

I'm sorry, I'm still looking into it. I'll do my best to figure it out before the end of the day.
by hcpizzi
25 Jun 2024, 11:26
Forum: General Discussion
Replies: 8
Views: 1843

Re: Handling Focus and Input in UE5

Hi,

What's the behavior you're expecting? If I'm getting it right, you want the input to be handled by the player input after the drag and drop, and not by the UI. Am I right? If so, which input mode are you setting on the PlayerController?

Thanks
by hcpizzi
11 Jun 2024, 11:28
Forum: General Discussion
Replies: 4
Views: 1449

Re: Loading XAML Interfaces and Textures in Unreal Engine 5 without Importing

Hi, The way to do it, once you've loaded the XAML text, is to create an UNoesisXaml and set its XamlText property. UNoesisXaml* NoesisXaml = NewObject<UNoesisXaml>(); NoesisXaml->XamlText.Insert((uint8*)XamlText.c_str(), XamlText.length(), 0); However, take into account that if the XAML depends on o...
by hcpizzi
22 May 2024, 02:16
Forum: General Discussion
Replies: 1
Views: 997

Re: Get content from TextBox and Button click events

Hi, The easiest way to do it is to set a DataContext on your NoesisInstance, and then use a Binding on the Command property of your Button. You can see an example in our Buttons Sample (the three buttons are at the bottom of the XAML). In that sample the DataContext is a Blueprint, but you can use a...
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