Search found 339 matches
- Yesterday, 10:07
- Forum: General Discussion
- Replies: 1
- Views: 63
Re: [UE5] Double-click needed to select item in Listbox. Single-click does not work.
Hello,
I think this may be related to a know issue introduced in Noesis SDK 3.2.4. Could you please create a ticket on our bug tracker and paste the link, so I can send you a patch?
Thank you!
I think this may be related to a know issue introduced in Noesis SDK 3.2.4. Could you please create a ticket on our bug tracker and paste the link, so I can send you a patch?
Thank you!
- 21 Aug 2024, 10:57
- Forum: General Discussion
- Replies: 1
- Views: 376
Re: Using Noesis as Unreal software cursor
Hi,
I just made a quick test and it worked without issues. Could you please create a ticket? It may be related to the specific XAML you're using.
I just made a quick test and it worked without issues. Could you please create a ticket? It may be related to the specific XAML you're using.
- 29 Jul 2024, 20:25
- Forum: General Discussion
- Replies: 2
- Views: 1332
Re: Inventory Drag and Drop Sample For UE5 Not Working as Excepted for GameAndUI Input Mode
Hi,
Sorry, a bug was introduced in 3.2.3 that we didn't fix in time for 3.2.4.
Please, create a ticket and I'll provide you with a patch you can use until the issue gets resolved.
Thanks!
Sorry, a bug was introduced in 3.2.3 that we didn't fix in time for 3.2.4.
Please, create a ticket and I'll provide you with a patch you can use until the issue gets resolved.
Thanks!
- 29 Jul 2024, 20:22
- Forum: General Discussion
- Replies: 2
- Views: 1928
Re: UE5: How to write converters?
Hi,
Are you registering your converter? You can see how we do it in our DataBinding sample. We register them in the Game module's StartupModule function and unregister them in the ShutdownModule function.
Please, let us know if that helps.
Are you registering your converter? You can see how we do it in our DataBinding sample. We register them in the Game module's StartupModule function and unregister them in the ShutdownModule function.
Please, let us know if that helps.
- 04 Jul 2024, 13:22
- Forum: General Discussion
- Replies: 8
- Views: 1843
Re: Handling Focus and Input in UE5
I've replied on the ticket.
- 02 Jul 2024, 19:48
- Forum: General Discussion
- Replies: 8
- Views: 1843
Re: Handling Focus and Input in UE5
Hi again.
Could you please create a ticket on our bugtracking portal? I have a patch for you to try. It's all plugin code, so you can apply it on your side until we publish a new version.
Thanks!
Could you please create a ticket on our bugtracking portal? I have a patch for you to try. It's all plugin code, so you can apply it on your side until we publish a new version.
Thanks!
- 02 Jul 2024, 08:27
- Forum: General Discussion
- Replies: 8
- Views: 1843
Re: Handling Focus and Input in UE5
I'm sorry, I'm still looking into it. I'll do my best to figure it out before the end of the day.
- 25 Jun 2024, 11:26
- Forum: General Discussion
- Replies: 8
- Views: 1843
Re: Handling Focus and Input in UE5
Hi,
What's the behavior you're expecting? If I'm getting it right, you want the input to be handled by the player input after the drag and drop, and not by the UI. Am I right? If so, which input mode are you setting on the PlayerController?
Thanks
What's the behavior you're expecting? If I'm getting it right, you want the input to be handled by the player input after the drag and drop, and not by the UI. Am I right? If so, which input mode are you setting on the PlayerController?
Thanks
- 11 Jun 2024, 11:28
- Forum: General Discussion
- Replies: 4
- Views: 1449
Re: Loading XAML Interfaces and Textures in Unreal Engine 5 without Importing
Hi, The way to do it, once you've loaded the XAML text, is to create an UNoesisXaml and set its XamlText property. UNoesisXaml* NoesisXaml = NewObject<UNoesisXaml>(); NoesisXaml->XamlText.Insert((uint8*)XamlText.c_str(), XamlText.length(), 0); However, take into account that if the XAML depends on o...
- 22 May 2024, 02:16
- Forum: General Discussion
- Replies: 1
- Views: 997
Re: Get content from TextBox and Button click events
Hi, The easiest way to do it is to set a DataContext on your NoesisInstance, and then use a Binding on the Command property of your Button. You can see an example in our Buttons Sample (the three buttons are at the bottom of the XAML). In that sample the DataContext is a Blueprint, but you can use a...