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by hcpizzi
Today, 02:16
Forum: General Discussion
Replies: 1
Views: 93

Re: Get content from TextBox and Button click events

Hi, The easiest way to do it is to set a DataContext on your NoesisInstance, and then use a Binding on the Command property of your Button. You can see an example in our Buttons Sample (the three buttons are at the bottom of the XAML). In that sample the DataContext is a Blueprint, but you can use a...
by hcpizzi
19 May 2024, 03:51
Forum: General Discussion
Replies: 7
Views: 172

Re: Different Widget Sizes in Unreal's "New Editor Window (PIE)" and Standalone Game

Thanks, that makes the difference obvious now.

Could you try enabling the option "Allow High DPI in Game Mode" in Project Settings > Engine > User Interface > DPI Scaling?
by hcpizzi
19 May 2024, 01:19
Forum: General Discussion
Replies: 7
Views: 172

Re: Different Widget Sizes in Unreal's "New Editor Window (PIE)" and Standalone Game

The aspect ratios of the images are very different. Standalone is an almost square-ish 1858x2154, while the PI image is almost as tall as it is wide at 1198x2149.
by hcpizzi
18 May 2024, 13:17
Forum: General Discussion
Replies: 7
Views: 172

Re: Different Widget Sizes in Unreal's "New Editor Window (PIE)" and Standalone Game

Hi, New Editor Window (PIE) uses a borderless window. The title bar is drawn by Slate. Meanwhile, Standalone uses a window with a real border. The fake title bar drawn using Slate is a few pixels taller than the real title bar (on Windows 11 on a 1080p monitor at least). The difference is not much, ...
by hcpizzi
06 May 2024, 23:56
Forum: General Discussion
Replies: 2
Views: 174

Re: About Unreal Render Target Memory Size

Hi,

Could you please create a support ticket for this? I have a patch for you to try that can save some RT memory.

Thanks!
by hcpizzi
30 Apr 2024, 22:12
Forum: General Discussion
Replies: 3
Views: 270

Re: Crashes on Unreal Render Thread When Dynamic RenderTransform Used

We don't keep references to those objects, but the case of a DataContext UObject being garbage collected should be handled without crashing, definitely not from the render thread. I'll try to reproduce it, but if you could provide us the complete callstack and exception details, that would be great :)
by hcpizzi
30 Apr 2024, 11:15
Forum: General Discussion
Replies: 3
Views: 270

Re: Crashes on Unreal Render Thread When Dynamic RenderTransform Used

Hi, I think the top of the callstack may be missing. The crash may come from FNoesisSceneViewExtension::PrePostProcessPass_RenderThread, but I don't really see how the change you mention may be related to a crash in that function. Aren't there any frames missing from the top of this callstack? And w...
by hcpizzi
29 Apr 2024, 12:52
Forum: General Discussion
Replies: 12
Views: 2217

Re: Getting started with Unreal - lots of confusion

Hi, I'm not sure you even need a converter. You can just write the char ID when you add the string to the array, can't you? Those strings aren't meant to change, are they? The way you use RichText::SetTryCreateInlineCallback is that you set it once. It's a global handler. You can then use a global v...
by hcpizzi
16 Apr 2024, 09:29
Forum: General Discussion
Replies: 3
Views: 513

Re: Seeking Assistance with C++ Binding in Unreal Engine 5 to NoesisGui

Hi, You can go one of two ways. You can use our class and reflection code to create your view model clases and expose the data you want, or you can use UObjects and Unreal's reflection markers. You probably want the second option. You can find the relevant documentation here: https://www.noesisengin...
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