Search found 316 matches
- Yesterday, 10:01
- Forum: General Discussion
- Replies: 3
- Views: 84
Re: Handling Input in NoesisGUI for Unreal Engine (Potential bug with NoesisInstance key mappings?)
Hi, I've been looking at the way the Common UI plugin works in conjunction with Enhanced Input. It basically bypasses it, by looking at the keys that are mapped to the Input Actions and reacting to those key events. That means the Input Mapping Contentxt's Triggers and Modifiers are ignored. Since E...
- 18 Mar 2024, 20:19
- Forum: General Discussion
- Replies: 2
- Views: 115
Re: Registering View Models in Unreal Engine C++
Hi,
The factories for such components are registered automatically. The name of a native C++ UClass is of the form /Script/ModuleName.ClassName. We register such classes with the name ModuleName.ClassName. So, most likely reason is that the namespaces are wrong.
Hope this helps!
The factories for such components are registered automatically. The name of a native C++ UClass is of the form /Script/ModuleName.ClassName. We register such classes with the name ModuleName.ClassName. So, most likely reason is that the namespaces are wrong.
Hope this helps!
- 21 Feb 2024, 18:42
- Forum: General Discussion
- Replies: 5
- Views: 156
Re: Unreal Build Configurations
Did you just rename the DLL and LIB files? They need to be rebuilt with the changed name. The DLL name is in the associated LIB file, so just renaming them won't work.
- 16 Feb 2024, 16:28
- Forum: General Discussion
- Replies: 2
- Views: 103
Re: Readding to viewport retriggers everything
Hi,
Could you create a ticket for this problem? I have a patch for you to try.
Thanks!
Could you create a ticket for this problem? I have a patch for you to try.
Thanks!
- 15 Feb 2024, 16:39
- Forum: General Discussion
- Replies: 5
- Views: 156
Re: Unreal Build Configurations
Hi David, I haven't been able to reproduce you exact problem, but I've found a similar one. I think you're right in your assesment: multiple configurations of our dll have to coexist in the same directory. That means that having them called the same in different directories won't work. What we've do...
- 26 Jan 2024, 18:28
- Forum: General Discussion
- Replies: 7
- Views: 1672
Re: NoesisWorldUI not rendering
Hi, I've been looking into this. Turns out the VR template turns off a rendering feature called Separate Translucency that we counted on to render in world space. I believe that simply choosing MSAA as the antialiasing method also disables it. I've figured out how to make it work, but I need to test...
- 19 Dec 2023, 18:12
- Forum: General Discussion
- Replies: 2
- Views: 4232
Re: Handling UIElement events in UE5
If I understand it correctly, you want to be able to receive the event arguments in a handler function in your ViewModel, which is an UObject derived class. Am I right? In that case, that is not possible at the moment. If all you need is to know the source of the event, that could be done using beha...
- 05 Dec 2023, 03:13
- Forum: General Discussion
- Replies: 2
- Views: 1732
Re: TMap of F structs does not work in packaged builds, resizing crashes the game
Hi, I've created a ticket and attached a patch that fixes the resizing issue. Here's a link: https://www.noesisengine.com/bugs/view.php?id=2918 Regarding the other issue, could you try changing the definition of WITH_CASE_PRESERVING_NAME to be always 1? Right now it's defined to be WITH_EDITORONLY_D...
- 27 Oct 2023, 13:39
- Forum: General Discussion
- Replies: 3
- Views: 466
Re: WorldUI is multiplied for each connected client
I'll look into it. Are the actors containing the WorldUIComponents replicated?
- 18 Oct 2023, 13:12
- Forum: General Discussion
- Replies: 5
- Views: 1465
Re: Textures sometimes fail to load in Unreal
Hi David,
I've added a comment to the ticket (to keep the conversation in a single place). Could you please take a look?
Thanks!
I've added a comment to the ticket (to keep the conversation in a single place). Could you please take a look?
Thanks!