Search found 5 matches
- 16 Jul 2021, 17:02
- Forum: General Discussion
- Replies: 2
- Views: 10040
Re: Value cannot be assigned to the property (property has type 'Noesis.Effect', value has type 'DropShadowEffect')
Works! Thanks a lot for your help.
- 16 Jul 2021, 11:27
- Forum: General Discussion
- Replies: 2
- Views: 10040
Value cannot be assigned to the property (property has type 'Noesis.Effect', value has type 'DropShadowEffect')
I'm trying to create a custom control with a ContentEffect property. public static readonly DependencyProperty ContentEffectProperty = DependencyProperty.Register("ContentEffect", typeof(Effect), typeof(ButtonWithImage), new PropertyMetadata(null)); public Effect ContentEffect { get { retu...
- 07 Jul 2021, 16:05
- Forum: Official Announcements
- Replies: 19
- Views: 38311
Re: [Beta] NoesisGUI v3.1.0b3
After migrating from 3.0 to 3.1 we've issues referencing static resources in Unity, e.g. [noesis] Assets/UI/Views/ShopView.xaml(392): StaticResource 'TitleOrbsBackground' not found. According to the documentation References to XAMLs from current views must also be recreated. But how exactly? Thanks!
- 25 Jun 2021, 22:22
- Forum: General Discussion
- Replies: 6
- Views: 17262
Re: Recommended solution for DPI-aware mobile app
That's cool, thanks!
- 24 Jun 2021, 16:58
- Forum: General Discussion
- Replies: 6
- Views: 17262
Recommended solution for DPI-aware mobile app
We're working on UI for a mobile game. Ideally, all fixed-size elements should have a similar physical size on all devices , regardless of the device's DPI. For example, 100x200 px button should have 1x2 Inches on all screens (provided the reference DPI is 100). There should be a native support in ....