Search found 17 matches
- 07 Dec 2016, 15:25
- Forum: General Discussion
- Replies: 10
- Views: 7778
Re: VR interface
Hello! We start to develope VR-project with HTC Vive (Unity 3D ver. 5.5, Noesis 1.2.6f5) and faced same problem. Is there any way to emulate mouse events for Noesis UI objects or tricky hook to make Noesis UI objects interactive behaviour same as Unity 3D GUI objects beaviour? The solution I posted...
- 12 May 2016, 15:23
- Forum: General Discussion
- Replies: 2
- Views: 2864
Re: NoesisGUI with Xamarin?
How can I get access to the C# SDK? It says I am not authorized to download it.
- 29 Apr 2016, 16:08
- Forum: General Discussion
- Replies: 2
- Views: 2864
NoesisGUI with Xamarin?
Microsoft bought Xamarin and now bundles it free with Visual Studio. Xamarin allows us to develop cross-platform apps for Android, iOS, Windows, etc, in C#. I'm currently using Unity, but Xamarin may be better for normal apps (i.e. non-games), due to Unity's long startup delay and splash screen (and...
- 28 Apr 2016, 15:35
- Forum: General Discussion
- Replies: 10
- Views: 7778
Re: VR interface
But regarding 1) and the solution you finally implemented, in theory is what we are already doing, sending a ray from mouse position and checking if it intersects with the textured game object (_target) where UI is being drawn: The issue is that there is no mouse in VR. If I run the VR project on W...
- 27 Apr 2016, 02:53
- Forum: General Discussion
- Replies: 10
- Views: 7778
Re: VR interface
Thank you for your suggestions. I'm not sure why the forum didn't notify me of your responses (I have to subscribe to it, even if I started the thread?). I figured this out the day after I posted my question, but to address the suggestions: 1. I had my gui rendered to a texture and the mesh had a co...
- 11 Mar 2016, 22:53
- Forum: General Discussion
- Replies: 10
- Views: 7778
VR interface
I've been following along with this tutorial on getting a UI working in VR: https://developer.oculus.com/blog/unitys-ui-system-in-vr/ It works with Unity's Canvas, but I can't get it working with NoesisGUI. I used a RenderTexture to map a xaml gui onto a quad in world space. I can see the gui, but I...
- 05 Jun 2015, 00:44
- Forum: General Discussion
- Replies: 2
- Views: 1920
ScrollViewer scrollbars not hiding/showing
I have an Image inside a ScrollViewer. The XAML has both the horizontal and vertical scrollbar visibility set to Auto. The initial Image is initially sized to the exact dimensions of the ScrollViewer. The initial view shows the entire image without any scrollbars. When I enlarge the Image, scrollbar...
- 03 Jun 2015, 18:51
- Forum: General Discussion
- Replies: 18
- Views: 7822
Re: ScrollViewer touch events on iOS not firing
Hi, just checking to see if there's any update on the status of this issue...
- 09 May 2015, 06:31
- Forum: General Discussion
- Replies: 18
- Views: 7822
Re: ScrollViewer touch events on iOS not firing
Good news! While I haven't heard back from uFrame support, I did modify all of uFrame's UnityMVVM files and changed their namespaces. This allowed uFrame to use its own version of the files, while allowing me to update Noesisgui to v1.2.3 (and Unity 5!). Now you can just work on fixing ScrollViewer ...
- 08 May 2015, 20:19
- Forum: General Discussion
- Replies: 18
- Views: 7822
Re: ScrollViewer touch events on iOS not firing
I'm using the latest version of uFrame (v1.51r2) from the Unity Asset Store. I compared the files against the ones on Github, and the uFrame files are different. I've sent an e-mail to uFrame support, so hopefully they can help me get a version of uFrame that's using the latest UnityMVVM files.