Search found 4 matches
- 22 Sep 2021, 13:59
- Forum: General Discussion
- Replies: 5
- Views: 3859
Re: TexStorage2D_(target, levels, internalformat, width, height) [GL_INVALID_VALUE] error
Sounds promising. I'm currently linking against the static library. Do you have a pointer on building the library?
- 18 Sep 2021, 01:41
- Forum: General Discussion
- Replies: 5
- Views: 3859
Re: TexStorage2D_(target, levels, internalformat, width, height) [GL_INVALID_VALUE] error
I'd rather have it work in my current environment. Can you think of a workaround? Different texture format? Different way to load the file?
- 16 Sep 2021, 00:38
- Forum: General Discussion
- Replies: 5
- Views: 3859
TexStorage2D_(target, levels, internalformat, width, height) [GL_INVALID_VALUE] error
Hi I'm trying to display an image loaded from a PNG file. Image spec from imagemagick: Icon.png PNG 20x20 20x20+0+0 8-bit sRGB 212c 1798B 0.000u 0:00.000 I'm using the embedded texture loader in C++ on iOS: NoesisApp::EmbeddedTexture textures[] = { { "Icon.png", Icon_png } }; auto tp = new...
- 04 Sep 2021, 01:41
- Forum: General Discussion
- Replies: 0
- Views: 19991
Xaml consultant
Hi
I'm looking for a developer who could implement Xaml menus for a given set of graphic designs. This is for a small indie game project for iOS in C++ with ~3 menus.
Thank you
Denis
I'm looking for a developer who could implement Xaml menus for a given set of graphic designs. This is for a small indie game project for iOS in C++ with ~3 menus.
Thank you
Denis