Search found 5 matches

by DamienDefranco
31 Dec 2015, 14:38
Forum: General Discussion
Replies: 7
Views: 2171

Re: NoesisGUI integration with Leadwerks 4.0

We have Leadwerks that supports C++, thats why we purchased NoesisGUI - no none of our team has experience with C++ we're planning on adding a template script and altering it from there once its working to suit our needs.
by DamienDefranco
30 Dec 2015, 01:23
Forum: General Discussion
Replies: 7
Views: 2171

Re: NoesisGUI integration with Leadwerks 4.0

I understand a little - but I've never done any of these steps before, in any form... Add the include folder to your project's additional include directories -- -- This step I haven't got a clue. I know my Main.lua file I see some other #include ..... code lines, I assume its similar to adding a new...
by DamienDefranco
28 Dec 2015, 13:59
Forum: General Discussion
Replies: 7
Views: 2171

Re: NoesisGUI integration with Leadwerks 4.0

Hey Jsantos,

I've had a look at that, but I haven't done any steps from it.

Quite frankly, I don't understand any of the steps.
by DamienDefranco
27 Dec 2015, 15:02
Forum: General Discussion
Replies: 7
Views: 2171

NoesisGUI integration with Leadwerks 4.0

Hey everyone, Wondering if anyone would be able to assist me with getting NoesisGUI setup with Leadwerks, there's some old tutorials from over a year ago that are outdated and doesn't explain very much on the how-to aspect. Any assistance would be greatly appreciated, I have the newest version of No...
by DamienDefranco
21 Sep 2014, 21:15
Forum: General Discussion
Replies: 1
Views: 1424

Help Request For Integrating NoessisGUI for Leadwerks Engine

Hi everyone, I'm really new here, just got NoesisGUI last week and I am finally getting around to implementing it into our game. I'm using the Leadwerks engine with the DLC for both LUA and C++ capabilities. Myself, and my 2 team members are extremely NEW to C++, just started learning it a couple we...