Search found 13 matches

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by jeroenvdv
30 Jun 2016, 18:18
Forum: General Discussion
Replies: 1
Views: 1422

Update modelview from another thread (Unity3D)

Hi all, I've got a seperate thread for loading data from an USB stick. This thread should update the user interface with the current filename. This crashes the Unity Editor (and the standalone application) almost immediately. In the modelview: private object _LockObject = new object(); protected str...
by jeroenvdv
30 May 2016, 22:55
Forum: General Discussion
Replies: 1
Views: 1631

Note: High CPU use in Unity3D in empty scene

Just found out my application (not a 3D 'game') used around 80% CPU on a very fast Macbook Pro Retina. It's only parsing some network packets and sending others, nothing difficult. The UI is built with NoesisGUI and is quite simple. There's no 3D geometry in Unity3D at all. Problem seems to be, the ...
by jeroenvdv
28 May 2016, 14:47
Forum: General Discussion
Replies: 5
Views: 2420

Re: ItemsControl binding to large List > slow

Sorry for late reply.

Thumbs up for 1.2.6: Massive improvements indeed :) Thank you!
by jeroenvdv
20 Mar 2016, 19:51
Forum: General Discussion
Replies: 5
Views: 2420

Re: ItemsControl binding to large List > slow

Will do! Thanks.
by jeroenvdv
18 Mar 2016, 14:33
Forum: General Discussion
Replies: 5
Views: 2420

ItemsControl binding to large List > slow

Hi, I've got a ItemsControl, binded to a fairly large List<CRekord> where CRekord has several properties. The list is populated with +- 900 CRekords during startup. I found this to take fairly long: 30 seconds on a very fast Macbook Pro. The problem is in the UI updating (as I populate the complete ...
by jeroenvdv
26 Oct 2015, 23:38
Forum: General Discussion
Replies: 11
Views: 4000

Re: Unity 5 hanging when importing NoesisGUI package

I've been using OSX all the time. Noesis 1.2.4. on Unity 5.1.4 and 5.2 on Mac gives those problems. On Windows is fine. Editor.log: Receiving unhandled NULL exception Launching bug reporter Obtained 41 stack frames. #0 0x000001484028ff in (Unknown) #1 0x007fff88e6371b in -[NSProgressIndicator _recon...
by jeroenvdv
26 Oct 2015, 12:19
Forum: General Discussion
Replies: 11
Views: 4000

Re: Unity 5 hanging when importing NoesisGUI package

Hi,

Same problem here.. Even when making a clean project in a new folder, NoesisGUI 1.2.4 hangs on processing the last asset. When removing this as test, it hangs on the previous last asset. Any news on this one?
by jeroenvdv
13 May 2015, 00:30
Forum: General Discussion
Replies: 5
Views: 2658

Re: Font size differs between Unity Editor & Stand-alone

My apologies. I've uploaded the later changed XAML which I used as a "workaround" for the time being. The screendump was taken from the previous version without a viewbox in the first and last row. Will check that version tomorrow and upload (with screendump containing Blend, Unity Editor & Standalo...
by jeroenvdv
11 May 2015, 20:01
Forum: General Discussion
Replies: 5
Views: 2658

Re: Font size differs between Unity Editor & Stand-alone

Thanks for your reply. I only use a viewbox for the grey devices in the middle, header and footer are just labels. The circle you see is a small part of a scrollbar.. Below is the XAML (quite a large one, sorry for the "mess"...). Regards, Jeroen <Grid xmlns="http://schemas.microsoft.com/winfx/2006/...
by jeroenvdv
10 May 2015, 09:29
Forum: General Discussion
Replies: 5
Views: 2658

Font size differs between Unity Editor & Stand-alone

[Version 1.2.3 for Unity] Hi all, It seems I see different font sizes in Blend + Unity Editor, compared to stand-alone (windowed). In the attachment, the header & footer are regular labels, just sitting in a grid. The grey "devices" in between are within viewboxes, so their font is scaled. As you ca...
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