Search found 6 matches

by LucaGanio
24 Dec 2014, 13:51
Forum: General Discussion
Replies: 4
Views: 1466

Re: osg integration

I have my code at work, but I will be back at work after xmas holidays... I will be happy to post a pull request on github with my code when I am back at work :)
I will also try to work out the other steps you suggest doing after the rendering and try to have it working
by LucaGanio
23 Dec 2014, 15:43
Forum: General Discussion
Replies: 4
Views: 1466

Re: osg integration

ok... I kinda found a solution to my problem. I will post some details here, so people can correct me if I did something wrong. I create a Render to Texture osg::camera, with the following code: osg::ref_ptr<osg::Camera> camera = new osg::Camera; camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_B...
by LucaGanio
22 Dec 2014, 09:07
Forum: General Discussion
Replies: 4
Views: 1466

osg integration

Hello Noesis Team, I am trying the integration with OpenSceneGraph. I tried the example on the github page and it all works fine. But the example only focuses on the integration as an HUD, while I am interested in using Noesis as a part of the 3D scenegraph, e.g. on the side of a cube. Do you have a...
by LucaGanio
15 Dec 2014, 15:23
Forum: General Discussion
Replies: 5
Views: 1346

Re: OSG Bindings + SDK Trial

just sent you an email :)

Thanks.

Luca
by LucaGanio
15 Dec 2014, 14:59
Forum: General Discussion
Replies: 5
Views: 1346

Re: OSG Bindings + SDK Trial

How can I contact you in private?

Thank you for your time,

Luca
by LucaGanio
14 Dec 2014, 15:20
Forum: General Discussion
Replies: 5
Views: 1346

OSG Bindings + SDK Trial

Hello,
I just downloaded the OSGBindings sources from github and I would like to try the interoperability features of osg + noesis + XAML for live displays. Is it possible to have a trial copy of the SDK?

Thank you,

Luca