Search found 4 matches

by pjanec
23 Nov 2015, 13:53
Forum: General Discussion
Replies: 5
Views: 3326

Re: Japanese fonts "Noto Sans CJK JP" not found

I tried many online converters, most failing due to file size limitations (the font file is big 16MB), others reporting another problems; few suceeded but the resulting TTF failed during Unity import with message "The font Assets/Fonts/NotoSansCJKjp-Regular.ttf could not be imported because the True...
by pjanec
23 Nov 2015, 09:22
Forum: General Discussion
Replies: 5
Views: 3326

Re: Japanese fonts "Noto Sans CJK JP" not found

Could please anyone recommend some proven Japanese font working well with NoesisGUI? Thanks in advance.
by pjanec
21 Nov 2015, 09:12
Forum: General Discussion
Replies: 5
Views: 3326

Japanese fonts "Noto Sans CJK JP" not found

I am trying to use japanese fonts but getting a parsing error on FontFamily attribute of TextBlock element. I am using Google's Noto CJK JP fonts . They got imported to Unity as "Noto Sans CJK JP" font names but not found by the parser. With "Noto Serif" fonts everything works fine. Unity 4.6.1, Noe...
by pjanec
12 Feb 2015, 22:14
Forum: General Discussion
Replies: 1
Views: 1168

[Unity] Adding NoesisGUIPanel dynamically

When trying to add a NoesisGUIPanel dynamically and initialize it with a XAML file I have to force call the private method NoesisGUIPanel.OnEnable via reflection to load the XAML into the panel. var cameraGO = Camera.main.gameObject; var gui = cameraGO.AddComponent<NoesisGUIPanel>(); gui._xamlFile =...