Search found 4 matches
- 23 Nov 2015, 13:53
- Forum: General Discussion
- Replies: 5
- Views: 4593
Re: Japanese fonts "Noto Sans CJK JP" not found
I tried many online converters, most failing due to file size limitations (the font file is big 16MB), others reporting another problems; few suceeded but the resulting TTF failed during Unity import with message "The font Assets/Fonts/NotoSansCJKjp-Regular.ttf could not be imported because the...
- 23 Nov 2015, 09:22
- Forum: General Discussion
- Replies: 5
- Views: 4593
Re: Japanese fonts "Noto Sans CJK JP" not found
Could please anyone recommend some proven Japanese font working well with NoesisGUI? Thanks in advance.
- 21 Nov 2015, 09:12
- Forum: General Discussion
- Replies: 5
- Views: 4593
Japanese fonts "Noto Sans CJK JP" not found
I am trying to use japanese fonts but getting a parsing error on FontFamily attribute of TextBlock element. I am using Google's Noto CJK JP fonts . They got imported to Unity as "Noto Sans CJK JP" font names but not found by the parser. With "Noto Serif" fonts everything works fi...
- 12 Feb 2015, 22:14
- Forum: General Discussion
- Replies: 1
- Views: 1472
[Unity] Adding NoesisGUIPanel dynamically
When trying to add a NoesisGUIPanel dynamically and initialize it with a XAML file I have to force call the private method NoesisGUIPanel.OnEnable via reflection to load the XAML into the panel. var cameraGO = Camera.main.gameObject; var gui = cameraGO.AddComponent<NoesisGUIPanel>(); gui._xamlFile =...