Search found 188 matches
- 15 May 2020, 18:25
- Forum: Official Announcements
- Replies: 50
- Views: 95460
Re: [Release Candidate] NoesisGUI v3.0.0rc7
We are doing this to track all projects using NoesisGUI. Free Indie License is still there, same conditions. Thanks for the info. I think it would be easier for me (and maybe for adoption in general) if the free Noesis "pings home" from time to time when used in Unity editor and requires ...
- 15 May 2020, 08:34
- Forum: Official Announcements
- Replies: 50
- Views: 95460
Re: [Release Candidate] NoesisGUI v3.0.0rc7
I'm also wondering - what is the motivation for a 30 days license? Not sure if it will get you more clients or just add a barrier to starting with Noesis. Or is the idea to somehow get accurate tracking numbers of active users?
- 28 Apr 2019, 06:58
- Forum: General Discussion
- Replies: 15
- Views: 7022
Re: Upgraded to 2.2.1, UIs Not Rendering
Thanks for fixing - works for me too!
- 05 Apr 2019, 16:17
- Forum: General Discussion
- Replies: 20
- Views: 11600
Re: Offscreen Texture Alpha
Thanks!
- 04 Apr 2019, 08:06
- Forum: General Discussion
- Replies: 20
- Views: 11600
Re: Offscreen Texture Alpha
Offtopic: How do you generate the planets? Looks very cool!
- 30 Mar 2019, 05:15
- Forum: General Discussion
- Replies: 9
- Views: 7602
Re: Multiple camera rendering renders to incorrect camera (Android, 2.2)
Attaching the NoesisView.cs that works on both Android and iOS (same one you sent first time while at GDC.)
- 30 Mar 2019, 04:43
- Forum: General Discussion
- Replies: 9
- Views: 7602
Re: Multiple camera rendering renders to incorrect camera (Android, 2.2)
I can't comment in the bug, that's why commenting here - unfortunately the latest patch does not work on iOS: 2019-03-29 17:14:51.545576+0200 fantasiapainter[1639:384474] -[MTLRenderPipelineDescriptorInternal validateWithDevice:], line 2533: error 'rasterSampleCount (0) is not supported by device.' ...
- 24 Mar 2019, 23:32
- Forum: General Discussion
- Replies: 13
- Views: 5706
Re: System fonts in Android
Just curious - have you tried using just "Noto Sans" and the CJK characters? I assume in that cause it will "just work".
- 22 Mar 2019, 17:11
- Forum: General Discussion
- Replies: 9
- Views: 7602
Re: Multiple camera rendering renders to incorrect camera (Android, 2.2)
Thanks! The patch appears to work for now! I agree best to test and fix properly post-GDC. I'm sure you're very busy this week!
Thank you for the response.
Thank you for the response.
- 21 Mar 2019, 04:16
- Forum: General Discussion
- Replies: 9
- Views: 7602
Re: Multiple camera rendering renders to incorrect camera (Android, 2.2)
Thanks for the update! > You say this is not happening with NoesisGUI 2.1. Could you please tell me if the same version of Unity is being used in both cases? Yes - exact same version of Unity (Latest LTS - 2017.4.23f1), same code - only Noesis is different. > The fact that the bug is happening when ...