Search found 21 matches

by peterh
07 Feb 2018, 09:54
Forum: Official Announcements
Replies: 130
Views: 23263

Re: BETA: NoesisGUI v2.1.0rc2

What's the status of the 2.1 release? rc2 has been out for a while now. Is it safe to assume that rc2 is the final version that will be released, or is there an rc3 or final release version on the way?
by peterh
25 Sep 2017, 11:45
Forum: General Discussion
Replies: 3
Views: 1570

Re: ListView does not update properly

I realized this was my own mistake. The list I bound to was not (and could not be) an ObservableCollection. I solved it by wrapping and re-wrapping the bound collection when the underlying collection changed.
by peterh
14 Sep 2017, 11:31
Forum: General Discussion
Replies: 3
Views: 1570

ListView does not update properly

I have a ListView like this: <ListView ItemsSource="{Binding MPValues}" > <ListView.View> <GridView> <GridViewColumn Header="#" DisplayMemberBinding="{Binding LiteralIndex}"/> <GridViewColumn > <GridViewColumn.CellTemplate> <DataTemplate> <Button Command="{Binding Path=DataContext.DeleteCommand, Ele...
by peterh
10 Nov 2016, 12:42
Forum: General Discussion
Replies: 5
Views: 2023

Re: WebView XAML

In our application, we solved this by opening an external browser on desktop platforms, and using the system's native webviews for iOS and Android. To simulate the view being part of the Noesis GUI, we used a placeholder rectangle, whose size is sent down to the native (Obj-C for iOS and Java for An...
by peterh
10 Oct 2016, 14:43
Forum: General Discussion
Replies: 4
Views: 2053

Re: Render text elements on top of Noesis

I went with the approach to alternate hide/show. It works well enough for my use case.
by peterh
03 Oct 2016, 13:16
Forum: General Discussion
Replies: 4
Views: 2053

Render text elements on top of Noesis

In my Unity application, I need to print some text on top of Unity to print out some debug information. I need this text to appear above any Noesis elements and/or Unity GUI elements. The style of the text does not really matter as it's only for debug reasons, the only requirement is that it never s...
by peterh
15 Apr 2016, 08:51
Forum: General Discussion
Replies: 3
Views: 1775

Re: Global keybindings in Noesis

I can't get your workaround to work. I tried moving the keybinding out to the root element: <UserControl x:Class="MyNamespace.LayoutRoot" x:Name="Root"> <Grid> <Grid.InputBindings> <KeyBinding Command="{Binding SomeCommand}" Gesture="Enter" /> </Grid.InputBindings> <!-- Application contents here> </...
by peterh
12 Apr 2016, 11:48
Forum: General Discussion
Replies: 3
Views: 1775

Global keybindings in Noesis

I am creating a Unity application using NoesisGUI. My NoesisGUIPanel uses a UserControl named LayoutRoot as root for the GUI. Inside this app, I have a button, let's call it ActionButton, which is a UserControl that is used in various views (but not all) in the app. Whenever ActionButton is used in ...
by peterh
07 Jan 2016, 14:42
Forum: General Discussion
Replies: 3
Views: 2021

Re: StopStoryboard in DataTrigger.EndActions

Thanks for the tip, but I'm afraid my real use case is a bit too complex for that workaround to work. I'll have to do without the animation for the time being.
by peterh
21 Dec 2015, 16:28
Forum: General Discussion
Replies: 3
Views: 2021

StopStoryboard in DataTrigger.EndActions

I am writing a style containing a DataTrigger that will animate on certain states. Right now, when leaving the state, the animation will not stop. I have tried including a StopStoryboard action in my DataTrigger.EndActions block, but no luck. Am I doing something wrong here? <Style x:Key="MyStyle" T...