Search found 33 matches
- 16 Mar 2021, 21:25
- Forum: General Discussion
- Replies: 2
- Views: 516
Re: Preventing user selecting items in a ListView
Turns out the None value is a UWP thing, but the question how to work around there not being one still stands.
- 16 Mar 2021, 21:16
- Forum: General Discussion
- Replies: 2
- Views: 516
Preventing user selecting items in a ListView
In WPF, the SelectionMode property of ListView has a possible value of "None" to prevent a user from selecting items in the ListView. This value seems to be missing in the Noesis.SelectionMode enum. Is there a workaround for this?
- 16 Mar 2021, 21:07
- Forum: General Discussion
- Replies: 4
- Views: 668
Re: Automated Testing
We have developed an automated testing system that runs in Unity's Playmode Tests framework. It's in-house specific to our product so I can't share any code, but I can share the general principle we use. Assign a unique ID to UI elements relevant to tests using an Attached Property. Elements add the...
- 25 Jan 2021, 15:29
- Forum: General Discussion
- Replies: 3
- Views: 1068
Re: Diagnosing "[noesis] Visual is not a descendant of the specified ancestor"
Are those messages being shown when using Popups normally (by changing its IsOpen property and interacting with them), or are the messages showing when you call in code functions like TransformToAncestor or TransformToDescendant? The messages are shown when opening popups with certain content. We d...
- 22 Jan 2021, 12:48
- Forum: General Discussion
- Replies: 3
- Views: 1068
Diagnosing "[noesis] Visual is not a descendant of the specified ancestor"
After upgrading our project to 3.0, some of our popup views have been spamming the error message: Visual is not a descendant of the specified ancestor I know of some of the various ways this can occur, but am at a loss as to how to track where this occurs. Is there a way to track what component trig...
- 15 Jan 2021, 10:46
- Forum: General Discussion
- Replies: 7
- Views: 530
Re: Crash when trying to Play the sample Button Scene
After upgrading to the latest 2020.1 the .dylib is loaded correctly, but we still get the error messages about
when running Unity with -batchmode
Code: Select all
13:39:47 Fallback handler could not load library [...]libNoesis
- 12 Jan 2021, 14:13
- Forum: General Discussion
- Replies: 1
- Views: 311
Inspector on non-Windows platforms
We have several developers who work in macOS; is there a plan to release versions of the inspector for mac/linux?
In the meantime, has anyone had any luck running the inspector in WINE or similar?
In the meantime, has anyone had any luck running the inspector in WINE or similar?
- 12 Jan 2021, 10:11
- Forum: General Discussion
- Replies: 3
- Views: 168
Re: GridView inserting unexpected margins for its columns.
Wow, that is excessively weird, but I understand that you want to conform to the reference implementations as closely as possible. I'll just implement the workaround then, thanks!
- 11 Jan 2021, 14:45
- Forum: General Discussion
- Replies: 7
- Views: 530
Re: Crash when trying to Play the sample Button Scene
Update: our problem seems to be that Unity 2019.1 doesn't identify .dylibs as libraries. A temporary workaround is to simply change the filename to .bundle.
We will be updating to the latest Unity 2020 soon. Will return to this thread with an update when we've tried this.
We will be updating to the latest Unity 2020 soon. Will return to this thread with an update when we've tried this.
- 11 Jan 2021, 14:06
- Forum: General Discussion
- Replies: 7
- Views: 530
Re: Crash when trying to Play the sample Button Scene
We are having similar issues when building the project on our macs. I tried using the .dylib you share in the issue mentioned above, but it doesn't solve the issue. When googling the issue, it looks like Unity has had problems finding .dylibs in the past. 13:39:47 Fallback handler could not load lib...