Search found 14 matches
- 04 Jan 2016, 17:02
- Forum: Showcase Gallery
- Replies: 3
- Views: 19331
Re: Arc and Pie Chart
Ive been on a Christmas Holiday for the last few weeks. Here is what I ran into. For the pie slice collection on the PieChartControl if I use a standard collection with a backing field everything works as expected. This can be seen as follows. public ObservableCollection<PieSlice> _pieSlices = new O...
- 17 Dec 2015, 19:52
- Forum: Showcase Gallery
- Replies: 3
- Views: 19331
Arc and Pie Chart
Good Afternoon, I had the need to build an arc control and pie chart control for my current project and figured I would share. There is a lot more that could be done and I may update in the future with a legend for the pie chart and tool-tips. Originally I was going to have the collection be a depen...
- 01 Dec 2015, 22:15
- Forum: General Discussion
- Replies: 2
- Views: 2186
Re: Custom Control
Preliminary tests appear that custom controls are supported... functional pie chart. I should have just tried rather than asking. 

- 01 Dec 2015, 21:31
- Forum: General Discussion
- Replies: 2
- Views: 2186
Custom Control
Are custom controls supported in Unity? Specifically I have a pie chart and bar chart control that I created in WPF. I would like to port them to NoesisGUI but before doing so wanted to be sure that customer controls are supported in Unity... I see a c++ example and hoping that c# unity would work t...
- 18 Nov 2015, 17:47
- Forum: General Discussion
- Replies: 4
- Views: 3449
Re: Truncate Mouse Events to Scene when work with NoesisGUI
I use the following method to check if I am over an ngui object or not. private Visual _mainContent; public bool OverUIElement { get { if (_mainContent == null) { var panel = Camera.main.GetComponent<NoesisGUIPanel>(); _mainContent = VisualTreeHelper.GetRoot(panel.GetContent()); } var x = Input.mous...
- 09 Nov 2015, 17:41
- Forum: General Discussion
- Replies: 3
- Views: 2708
Re: How to Render a Path using Geometry
Is this planned to be resolved? I am for whatever reason unable to get my icons to render using the other methods given. Here is the exact code I am using. When using the rectangle and visual brush I am getting my icon in visual studio and a xaml page. When using the control template with a canvas I...
- 02 Nov 2015, 21:19
- Forum: General Discussion
- Replies: 3
- Views: 2708
How to Render a Path using Geometry
The following renders fine in visual studio with the [Has Geometry Here] filled in utilizing a rectangle to contain the resource. How can I modify this code to render using Noesis? I am attempting to use a icon library that is formatted with the following objects as a static resource for each icon. ...
- 21 May 2015, 15:15
- Forum: General Discussion
- Replies: 4
- Views: 3674
Re: Over Noesis GUI
This did end up working, I didn't convert the coordinate system from unity to wpf coordinate in my first attempt. Here is the working code. private Visual _mainContent; public bool OverUIElement { get { if (_mainContent == null) { var panel = Camera.main.GetComponent<NoesisGUIPanel>(); _mainContent ...
- 18 May 2015, 14:46
- Forum: General Discussion
- Replies: 4
- Views: 3674
Re: Over Noesis GUI
I am having trouble utilizing this. It works on an individual item but not on that items parent. For Example. If I have a button in a grid and the mouse is hovering over the button. I hit test the grid, the element returned from the hit test is null. I hit test the button itself then the element ret...
- 27 Apr 2015, 02:43
- Forum: General Discussion
- Replies: 5
- Views: 2968
Re: Image artifacts
I have about 200 Icons that I am setting dynamically in my project. I am doing the following to accomplish that if it helps. In WPF 1.) Create a resource dictionary with the icons in it. Below is an example of an icon. 2.) Create a content control on my page where I would like that icon to live. 3.)...