Search found 26 matches

by DevFear
20 Jan 2023, 07:15
Forum: General Discussion
Replies: 4
Views: 160

Re: HitTest doesn't work for IsHitTestVisible?

Thanks!
by DevFear
16 Jan 2023, 10:50
Forum: General Discussion
Replies: 4
Views: 158

Re: TypeArguments for generic UserControl

As an alternative solution, I used this approach.
Image
Image

Though I don't really like the extra action.
by DevFear
13 Jan 2023, 21:43
Forum: General Discussion
Replies: 4
Views: 160

Re: HitTest doesn't work for IsHitTestVisible?

Had seen. Thanks. Is there a detailed example of using callbacks in the documentation in C#? For example, what are the HitTestFilterBehavior and HitTestResultBehavior enums responsible for?
by DevFear
13 Jan 2023, 18:04
Forum: General Discussion
Replies: 4
Views: 160

HitTest doesn't work for IsHitTestVisible?

The UserControl contains a Grid, which in turn contains a TextBlock. Both UserControl and Grid don't have a Transparent background. TextBlock has the IsHitTestVisible=False property. But VisualTreeHelper.hitTest returns a TextBlock. Can I find out how to properly configure ignoring specific UI eleme...
by DevFear
12 Jan 2023, 06:39
Forum: General Discussion
Replies: 3
Views: 107

Re: View.MouseMove() is slow

No. Surprisingly, elements do not subscribe to MoseMove, MoseEnter, etc. events. Marker is an xaml that is drawn on the main View. By design, there can be many such markers. I tested performance on 9k-10k markers. Is it possible that the MouseMove event goes through all these markers every frame, th...
by DevFear
11 Jan 2023, 17:18
Forum: General Discussion
Replies: 3
Views: 107

View.MouseMove() is slow

Good afternoon. Experimenting with Noesis performance in Unity. Many objects in the scene have their own marker which is displayed on the screen (Not World NoesisView). The more objects, the more markers accordingly. Noesis draws 9000 markers at an average of 50-60 fps. However, if you move the mous...
by DevFear
27 Dec 2022, 12:37
Forum: General Discussion
Replies: 4
Views: 158

Re: TypeArguments for generic UserControl

Thank you. The second approach seems interesting. About the first approach there are errors in WPF. When you specify a class higher in the inheritance hierarchy in XAML, the generated code .g.i.cs is inherited immediately so: https://iili.io/HTBO4bn.md.png Code-behind: https://iili.io/HTBegrQ.md.png
by DevFear
22 Dec 2022, 17:13
Forum: General Discussion
Replies: 4
Views: 158

TypeArguments for generic UserControl

Good afternoon. WPF supports the x:TypeArguments property, which allows you to create a generalized usercontrol. Noesis does not have this feature. Is there an alternative approach? Is it possible to add it in future versions of Noesis?
Example
by DevFear
14 Nov 2022, 16:53
Forum: General Discussion
Replies: 5
Views: 203

Re: Inner Shadow

It's not about the vector effect. For the "Path" element, I used "DropShadowEffect" to create an external shadow, which works fine. But it is difficult to make an internal shadow in pure WPF. I was wondering if you had an alternative, given that modern UI toolsets for the web sup...
by DevFear
11 Nov 2022, 07:38
Forum: General Discussion
Replies: 5
Views: 203

Re: Inner Shadow

Sure. Here is an example from figma. The icon has an inner shadow. The image with the inner shadow can be downloaded in png format. But I'm working with geometry (an alternative to SVG) and trying to recreate this effect for Path.
Image