Search found 9 matches
- 21 May 2019, 10:20
- Forum: General Discussion
- Replies: 5
- Views: 2736
Re: Build IOS Failed Apple Mach -O Linker
Hi, I tried installing two samples in two project different. Both work fine. So I tried to reupload the Noesis package again and I understood the problem. I picked the wrong package (I have two package: one is NoesisGUI-2.1.0f1.unitypackage and the other is NoesisGUI-2.2.2.unitypackage). I feel asha...
- 16 May 2019, 09:42
- Forum: General Discussion
- Replies: 5
- Views: 2736
Re: Build IOS Failed Apple Mach -O Linker
Hi This the log generated by XCode when I build on my iPad (iOS 11) : Showing All Errors Only Ld /Users/dev/Library/Developer/Xcode/DerivedData/Unity-iPhone-dmcvwxoxgznrdmdxbdkaronakfrd/Build/Products/ReleaseForRunning-iphoneos/psc.app/psc normal arm64 cd /Users/dev/Documents/iOS/PSC/PSCIOS/PSCXcode...
- 15 May 2019, 11:53
- Forum: General Discussion
- Replies: 5
- Views: 2736
Build IOS Failed Apple Mach -O Linker
Hi, When I build my app on Ipad, I get this error: " symbol(s) not found for architecture xxx " . I read the following topics but unfortunately couldn't find anything to solve my problem: https://www.noesisengine.com/forums/viewtopic.php?f=3&t=1603&p=9118&hilit=build+ios+error#...
- 19 Dec 2016, 14:22
- Forum: General Discussion
- Replies: 9
- Views: 3001
Noesis Unity on WebGL
Hi there,
Can someone confirm that Noesis GUI will build fine on webgl ?
Best regards,
Can someone confirm that Noesis GUI will build fine on webgl ?
Best regards,
- 02 Jun 2016, 15:15
- Forum: General Discussion
- Replies: 2
- Views: 1843
Re: Textbox multiline with "enter" key
Sorry,
I did not see the bool multiline in TouchScreenKeyboard.Open()
I did not see the bool multiline in TouchScreenKeyboard.Open()
- 02 Jun 2016, 15:02
- Forum: General Discussion
- Replies: 2
- Views: 1843
Textbox multiline with "enter" key
Hi, I'm making a multiline TextBox : <TextBox Text="{Binding Article}" Tag="Multiline" TextWrapping="Wrap" AcceptsReturn="True" Height="200" VerticalContentAlignment="Top"/> How can I change touch keyboard with "enter" key ? I tri...
- 20 May 2016, 11:06
- Forum: General Discussion
- Replies: 2
- Views: 1946
Re: Generate Images at runtime
I think I'm on a good way to achieve that. I create a new texture2D, create a new game object with this texture and affect Image source with texture source. Anyway I'm getting System.InvalidOperationException: Native type is not registered when I try to set the Image source. // Read File var bytes =...
- 20 May 2016, 08:34
- Forum: General Discussion
- Replies: 5
- Views: 2685
Re: iOs build fix
Hi, I got similar issue when trying to build on iOS. XCode said : "WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has ...
- 19 May 2016, 18:56
- Forum: General Discussion
- Replies: 2
- Views: 1946
Generate Images at runtime
Hello, I'm having some troubles to use generated Images. I need to display pictures taken from device camera (stored in persistantDataPath). I saw Images Tutorial but I cannot understand where the generated images are loaded (sorry I'm quite new/noob with Unity). At this point I have an URI and I wo...