Search found 44 matches
- 15 Mar 2024, 07:55
- Forum: General Discussion
- Replies: 4
- Views: 1397
How can I get Noesis Studio?
Hi Noesis Team,
How can I get Noesis Studio?
Is it free or paid?
How can I get Noesis Studio?
Is it free or paid?
- 28 Feb 2024, 07:07
- Forum: General Discussion
- Replies: 0
- Views: 2016
Job description for NoesisGUİ
Hello Noesis Team, I am writing to inquire about the prerequisites for employment within the context of Noesis GUI for Unity projects. Thus far, I understand that proficiency in WPF, C#, and Blend is essential. Could you kindly elucidate any additional qualifications or skills that may be pertinent?...
- 22 Feb 2024, 10:39
- Forum: General Discussion
- Replies: 2
- Views: 696
Re: The font does not apply when Build and run the project.
Thanks a lot. I saw the problem and fixed it. :)
- 21 Feb 2024, 14:06
- Forum: General Discussion
- Replies: 2
- Views: 696
The font does not apply when Build and run the project.
Hello Noesis Team, I'm encountering an issue related to fonts in my project. While the program functions correctly within the Unity editor, it fails to display the expected font when I build the project and test it on a system lacking that particular font (without prior installation). Interestingly,...
- 20 Feb 2024, 07:32
- Forum: General Discussion
- Replies: 2
- Views: 877
Re: Multiple ViewModel Connections in NoesisView
Yes. Thanks. It works :)
- 19 Feb 2024, 15:05
- Forum: General Discussion
- Replies: 5
- Views: 1005
Re: To test the created prototype without connecting with Unity Engine
Previously, my workflow involved creating a new Unity project, adding the latest version of NoesisGUI, importing a sample, navigating to Assets, and then clicking "Open Blend project." However, this time, I followed your instructions to ensure compatibility with Blend upon execution. So, I...
- 19 Feb 2024, 08:43
- Forum: General Discussion
- Replies: 5
- Views: 1005
Re: To test the created prototype without connecting with Unity Engine
However, I cannot do it. It works fine only Unity side. I got a bunch of errors on the Blend side when I tried to run and test it on Blend. It works only on less complicated samples like Buttons sample. Even for that sample, I must make some changes on the Blend side to make it work. I should modify...
- 19 Feb 2024, 07:38
- Forum: General Discussion
- Replies: 2
- Views: 877
Multiple ViewModel Connections in NoesisView
Hi Noesis Team members, I have a ViewModel cs file with Monobehavior, INotifyPropertyChange. It contains all data-binding properties. Now I want to separate it into multiple view models that can operate concurrently. However, I've encountered a limitation with NoesisView.Content.DataContext = this; ...
- 14 Feb 2024, 07:55
- Forum: General Discussion
- Replies: 3
- Views: 505
Re: Data Binding issue
Thanks for your reply. Unfortunately, it is not what I am looking for. I would like to create different scripts each one has its content. Such as: Menu script Binding value 1 Settings script Binding value 2 HUD script Binding value 3 Each script should own binding values. So, I need to use one ViewM...
- 13 Feb 2024, 09:30
- Forum: General Discussion
- Replies: 5
- Views: 1005
To test the created prototype without connecting with Unity Engine
Hi Noesis team,
Let's say I create the Main Menu and its animations.
So I would like to test how it works before connecting with the UnityEngine side.
Is it possible to test it on the Blend side?
Let's say I create the Main Menu and its animations.
So I would like to test how it works before connecting with the UnityEngine side.
Is it possible to test it on the Blend side?