Search found 57 matches

by Faerdan
29 Oct 2016, 01:09
Forum: Official Announcements
Replies: 42
Views: 21505

Re: NoesisGUI 1.3 BETA3

Thanks for the info, I will keep you updated.
by Faerdan
29 Oct 2016, 00:45
Forum: Official Announcements
Replies: 42
Views: 21505

Re: NoesisGUI 1.3 BETA3

Support for activating linear space rendering (sRGB) in D3D11RenderDevice constructor.
Thank you! :D
by Faerdan
19 Oct 2016, 11:55
Forum: Official Announcements
Replies: 42
Views: 21505

Re: NoesisGUI 1.3 BETA2

Ah cool, thanks man.
by Faerdan
18 Oct 2016, 15:23
Forum: Official Announcements
Replies: 42
Views: 21505

Re: NoesisGUI 1.3 BETA2

Hey all,

This latest version looks amazing, I'm really looking forward to using it.

I've downloaded the managed SDK (I'm using C# in the Xenko engine) but I cannot find the D3D11 reference integration in the download, where can I find it?

Apologies if I've missed something obvious.


Thanks,

Mark
by Faerdan
11 May 2016, 12:28
Forum: General Discussion
Replies: 13
Views: 4578

Re: Path/SVG quality using C# DX11 renderer

The 1.2.6 C# SDK release is fantastic, thank you. I managed to enable MSAA so didn't need PPA, but the release fixed all of my other issues. The integration on Noesis into the Xenko still needs a lot of work, I am using Gamma color space and it only support DX11, but it is good enough for me to work...
by Faerdan
27 Apr 2016, 18:18
Forum: General Discussion
Replies: 13
Views: 4578

Re: Path/SVG quality using C# DX11 renderer

Will do, thanks.
by Faerdan
27 Apr 2016, 15:56
Forum: General Discussion
Replies: 13
Views: 4578

Re: Path/SVG quality using C# DX11 renderer

Thanks.

How far behind is the current C# API release, compared to the current v1.2.5f11?

I am experiencing some exceptions using the C# API that were not occurring in Unity (using exactly the same XAML and code).
by Faerdan
21 Apr 2016, 10:56
Forum: General Discussion
Replies: 13
Views: 4578

Re: Path/SVG quality using C# DX11 renderer

Cool, how do I enable PPA using the C# API?
by Faerdan
21 Apr 2016, 10:21
Forum: General Discussion
Replies: 13
Views: 4578

Re: Path/SVG quality using C# DX11 renderer

Xenko has MSAA disabled by default. I'm talking to the Xenko devs to find out how best to create a RenderTargetView in the engine (I also need this to correct the SRGB colour issue).
by Faerdan
18 Apr 2016, 13:51
Forum: General Discussion
Replies: 13
Views: 4578

Path/SVG quality using C# DX11 renderer

Hi, I have ported my game, and UIs built using Noesis, from Unity to Xenko. I am using a modified version of the Monogame wrapper (with the Noesis C# API), which uses the DirectX 11 renderer. I am having an issue though, the quality of the SVG paths in Xenko is very poor (it was "perfect" in Unity)....