Search found 57 matches

by Faerdan
15 Apr 2016, 13:56
Forum: General Discussion
Replies: 4
Views: 2315

Re: [719] Linear color space issues (in Xenko DX11)

Excellent info, thank you.

I won't have time to try this today, but I will as soon. I'll let you know how I get on.

Thanks again. :)
by Faerdan
15 Apr 2016, 13:49
Forum: General Discussion
Replies: 3
Views: 1575

Re: Loading NSB files from outside of working directory

I had tried using an absolute path with GUI.AddResourceProvider(), but I realise now that there must have been something wrong with the path I provided.

I've tried it again it and it works. Thanks very much!
by Faerdan
14 Apr 2016, 11:51
Forum: General Discussion
Replies: 3
Views: 1575

Loading NSB files from outside of working directory

Hi, As part of the modding system in UNION I compile XAML files into NSB files at runtime, allowing modders to easily change the game UIs. With the Noesis build system I can save NSB files anywhere, but within the Noesis API I can only seem to add Resource paths (using GUI.AddResourceProvider()) whi...
by Faerdan
14 Apr 2016, 10:17
Forum: General Discussion
Replies: 4
Views: 2315

Re: [719] Linear color space issues (in Xenko DX11)

Thank you for the compliments. I searched for a long time to find a GUI library which would make my UI concepts possible using vectors, and Noesis is really the first one with the quality and feature level required. Thank you for a great product. I don't have any graphics programming experience, bey...
by Faerdan
13 Apr 2016, 22:07
Forum: General Discussion
Replies: 4
Views: 2315

[719] Linear color space issues (in Xenko DX11)

Hi, I know this issue is known to exist in Unity, but I am also experiencing washes out colours in Xenko (DX11 renderer) using linear color space. We will be putting together a press release for our game in about three to four weeks, and need to be able to include screenshots of the UI. It is not fe...
by Faerdan
11 Feb 2016, 17:45
Forum: General Discussion
Replies: 3
Views: 1916

Re: DataTriggers seem to ignore Converters

Actually sorry, I just realised I had tested "True" and "False" with a Converter (before I realised they were ignored). The Converter was the issue there.

Glad to hear the fix is incoming.

Thanks for your time.
by Faerdan
11 Feb 2016, 17:30
Forum: General Discussion
Replies: 3
Views: 1916

DataTriggers seem to ignore Converters

Hi there, Using a Converter in a DataTrigger binding is not working, the Converter's return value seems to be ignored and the original value is used instead. Example: <DataTrigger Binding="{Binding EquipmentSlot.Equipment.OperatingPowerLevel, Converter={StaticResource Return2TestConverter}}" Value="...
by Faerdan
23 Jan 2016, 19:32
Forum: General Discussion
Replies: 5
Views: 2511

Re: Converters in merged ResourceDictionary (Unity 5)

Hi there,


Any update on this issue?

Not being able to use converters with merged dictionaries is becoming a real pain (I am having to copy and paste and resource changes across multiple files).


Thanks,

Mark
by Faerdan
19 Jan 2016, 14:04
Forum: General Discussion
Replies: 2
Views: 1420

Re: Accessing ItemsControl Items in C# (Unity)

Cool, thank you.
by Faerdan
19 Jan 2016, 04:48
Forum: General Discussion
Replies: 2
Views: 1420

Accessing ItemsControl Items in C# (Unity)

Hi there, I need to iterate through the Items of an ItemsControl in C# (as UIElements, like Panel Children). All of the examples I have found for WPF use a variation of this code: for(int i = 0; i < itemsControl.Items.Count; i++) { UIElement uiElement = (UIElement)itemsControl.ItemContainerGenerator...