Search found 30 matches

by sunnlok
14 Apr 2020, 22:09
Forum: Showcase Gallery
Replies: 6
Views: 1105

Re: CryEngine Integration




At least they appear to be :D
(not sure how to embed videos here)
by sunnlok
14 Apr 2020, 17:53
Forum: Showcase Gallery
Replies: 6
Views: 1105

CryEngine Integration

I have been working on a cryengine integration for a while now and i am at a point where its at a pretty usable state, so i thought i might share it. The recording isnt the best for now and the menu sounds are rather placeholder :D https://www.youtube.com/watch?v=iKrT6smPCvs https://github.com/sunnl...
by sunnlok
04 Apr 2020, 22:24
Forum: General Discussion
Replies: 1
Views: 433

NsApp components as seperat linkable library

Would it be possible to get the components from the NsApp dll as a seperate linkable library?
That way a custom implementation could still use the xaml functionality provided without also including all the different drivers and Application specific stuff.
by sunnlok
04 Apr 2020, 17:50
Forum: General Discussion
Replies: 15
Views: 823

Re: Usage from other dynamic libraries

How would i go about using noesis from c#?
Just import the managed library?
by sunnlok
04 Apr 2020, 00:53
Forum: General Discussion
Replies: 15
Views: 823

Usage from other dynamic libraries

Is it possible to use noesis from different dynamic libraries than the one which initializes it? Ofc they will be static linked against noesis, but i am wondering if i can just create elements and use reflection from dll plugins that are loaded afterwards. Another point of interest would be if this ...
by sunnlok
03 Apr 2020, 14:08
Forum: General Discussion
Replies: 16
Views: 1003

Re: Problems with buffers

I sadly see no other way from what i have done right now. The "buffers" that are used by the engine already are an offset view into the memory pool that gets streamed to the gpu. So particles for example simple get different buffer handles for different layouts. Sadly i cant do that here because the...
by sunnlok
01 Apr 2020, 20:12
Forum: General Discussion
Replies: 16
Views: 1003

Re: Problems with buffers

The buffers are streamed, but the way its handled obviously has some of its own optimizations which makes it not behave exactly like raw dx11. I am gonna try creating new "buffers" each map call, which is pasically just a view into a region that gets streamed into the gpu and does what the manual of...
by sunnlok
01 Apr 2020, 19:43
Forum: General Discussion
Replies: 16
Views: 1003

Re: Problems with buffers

Ok, that is good to know. I still have a hard time solving my problems on an architectural level. The sample creates one big buffere it writes into and then maps the vertices via offsets. My problem now is that i somehow need to translate the order of the map/unmap/draw calls into individual buffers...
by sunnlok
01 Apr 2020, 16:24
Forum: General Discussion
Replies: 16
Views: 1003

Re: Problems with buffers

Thats nice to hear!

Still got more questions though :D

is batch.vertexOffset the offset in bytes or the offset in strides of that batches layout?
by sunnlok
31 Mar 2020, 20:23
Forum: General Discussion
Replies: 16
Views: 1003

Re: Problems with buffers

Probably still interpreting the vertex offsets incorrectly.

At least thats what this lookes like

https://i.imgur.com/tu4JsBp.mp4

Also i assume i am not allowed to distribute the shader on github?