Search found 30 matches

by sunnlok
31 Mar 2020, 19:45
Forum: General Discussion
Replies: 16
Views: 1003

Re: Problems with buffers

You were right, it was in fact not the Matrix :D

had to change
o.position = mul(float4(i.position, 0, 1), projectionMtx);
to
o.position = mul(projectionMtx, float4(i.position.xy, 0, 1));
On to the next problem!
by sunnlok
31 Mar 2020, 17:21
Forum: General Discussion
Replies: 16
Views: 1003

Re: Problems with buffers

I didnt mean any disrespect either! I am just a bit frustrated at this point... The reason i think the output is wrong, is because the vertex shader produces this. https://i.imgur.com/lKM9yY9.png The disassembly seems correct to me as well. The other issue why i think that the batch output is wrong ...
by sunnlok
31 Mar 2020, 16:40
Forum: General Discussion
Replies: 16
Views: 1003

Re: Problems with buffers

That is basically what i did. Buffers and shaders are all correct, the stuff coming out of the batches isnt. I also cant just 1 to 1 copy the code in the sample implementation since thats not how the engine works. The reason i am asking here is because i have already been through all the available c...
by sunnlok
31 Mar 2020, 03:18
Forum: General Discussion
Replies: 16
Views: 1003

Problems with buffers

I have been working on a Noesis integration for cryengine for a bit now with the new 3.0 beta release.( https://github.com/sunnlok/CryNoesis ) I have got the shader converted and loading in all different variants as well as the input and constant buffers updating. I am still facing a few problems. 1...
by sunnlok
05 Nov 2019, 20:28
Forum: General Discussion
Replies: 5
Views: 571

Re: Implementation Guidelines for Render Targets

Thankfully i dont really need to worry about the state since cryengine handles that for me :D
by sunnlok
04 Nov 2019, 12:07
Forum: General Discussion
Replies: 5
Views: 571

Re: Implementation Guidelines for Render Targets

Hmm...ok. So i will just render the output onto the main swapchain image if no render target is specified, but give the user the option to set one on their own on a per NoesisView basis. Should i also check the NeedsOffscreen boolean on the renderer first before calling render offscreen? Yes the imp...
by sunnlok
02 Nov 2019, 23:50
Forum: General Discussion
Replies: 5
Views: 571

Implementation Guidelines for Render Targets

Hey, I am currently making progress with my CryEngine implementation for noesis (the rendering architecture actually fits quite nicely with CryEngines render passes), but i am wondering when exactly render targets are set while rendering a certain view. So far render offscreen etc. are called but no...
by sunnlok
21 Oct 2019, 15:33
Forum: General Discussion
Replies: 6
Views: 824

Re: Requirement of typeinfo.h

Ok apparently its a vs 2019 issue :D.
It has <typeinfo> instead of <typeinfo.h>
by sunnlok
21 Oct 2019, 15:31
Forum: General Discussion
Replies: 6
Views: 824

Re: Requirement of typeinfo.h

Thats great to hear!
The error is a simple "fatal error C1083: Cannot open include file: 'typeinfo.h': No such file or directory"
Its being pulled in via the noeses Interface.h/ReflectionEmpty.h .
Not sure if manually adding the path to it will break something.
by sunnlok
20 Oct 2019, 23:53
Forum: General Discussion
Replies: 6
Views: 824

Requirement of typeinfo.h

I wanted to ask if building with RTTI is required for a custom integration on windows?
The docs dont say anything about this from what i have seen.
As of now i get compilation errors in regard to typeinfo.h since RTTI as well as exceptions are turned off for the engine.